Castor3D
0.11.0
Multiplatform 3D engine
|
Un intervalle d'un GpuBuffer. Plus de détails...
Fonctions membres publiques | |
void | setPool (GpuBuffer &pool) |
operator bool () const | |
GpuBuffer const & | getPool () const |
GpuBuffer & | getPool () |
ashes::Buffer< uint8_t > const & | getBuffer () const |
ashes::Buffer< uint8_t > & | getBuffer () |
Attributs publics | |
VkBufferUsageFlagBits | target |
VkMemoryPropertyFlags | memory |
MemChunk | chunk |
Un intervalle d'un GpuBuffer.
|
inline |
|
inline |
|
inline |
|
inline |
|
inlineexplicit |
|
inline |
MemChunk castor3d::GpuBufferOffsetT< DataT >::chunk |
VkMemoryPropertyFlags castor3d::GpuBufferOffsetT< DataT >::memory |
VkBufferUsageFlagBits castor3d::GpuBufferOffsetT< DataT >::target |