Castor3D
0.11.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::GpuBufferOffsetT< DataT > |
Un intervalle d'un GpuBuffer. Plus de détails... | |
class | castor3d::UniformBufferT< DataT > |
Un tampon typé d'uniformes, puovant contenir de multiples sous-tampons. Plus de détails... | |
struct | castor3d::UniformBufferOffsetT< DataT > |
Un UniformBuffer et un offset dans le GpuBuffer. Plus de détails... | |
struct | castor3d::MemChunk |
Un intervalle mémoire, en octets. Plus de détails... | |
Espaces de nommage | |
castor3d | |
Buffer | |
using | castor3d::GpuBufferBuddyAllocator = castor::BuddyAllocatorT< GpuBufferBuddyAllocatorTraits > |
using | castor3d::GpuBufferBuddyAllocatorUPtr = std::unique_ptr< GpuBufferBuddyAllocator > |
castor3d::CU_DeclareSmartPtr (GpuBufferPool) | |
castor3d::CU_DeclareSmartPtr (UniformBufferBase) | |
castor3d::CU_DeclareSmartPtr (UniformBufferPools) | |
castor3d::CU_DeclareSmartPtr (PoolUniformBuffer) | |
castor3d::CU_DeclareSmartPtr (UniformBufferPool) | |
castor3d::CU_DeclareTemplateSmartPtr (UniformBuffer) | |
bool | castor3d::operator< (MemChunk const &lhs, MemChunk const &rhs) |