Castor3D
0.11.0
Multiplatform 3D engine
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Structure permettant de spécialiser le comportement d'un cache. Plus de détails...
Types publics | |
using | Producer = std::function< std::shared_ptr< Overlay >(KeyType const &, OverlayType, SceneSPtr, OverlaySPtr) > |
using | Merger = std::function< void(CacheBase< Overlay, KeyType > const &, castor::Collection< Overlay, KeyType > &, std::shared_ptr< Overlay >) > |
Attributs publics statiques | |
static C3D_API const castor::String | Name |
Structure permettant de spécialiser le comportement d'un cache.
using castor3d::CacheTraits< Overlay, KeyType >::Merger = std::function< void( CacheBase< Overlay, KeyType > const & , castor::Collection< Overlay, KeyType > & , std::shared_ptr< Overlay > ) > |
using castor3d::CacheTraits< Overlay, KeyType >::Producer = std::function< std::shared_ptr< Overlay >( KeyType const &, OverlayType, SceneSPtr, OverlaySPtr ) > |
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