Castor3D  0.11.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier LayeredLpvGridConfigUbo.hpp

Classes

struct  castor3d::shader::LayeredLpvGridData
 
class  castor3d::LayeredLpvGridConfigUbo
 

Espaces de nommage

 castor3d
 
 castor3d::shader
 

Macros

#define UBO_LAYERED_LPVGRIDCONFIG(writer, binding, set, enabled)
 

Documentation des macros

◆ UBO_LAYERED_LPVGRIDCONFIG

#define UBO_LAYERED_LPVGRIDCONFIG (   writer,
  binding,
  set,
  enabled 
)
Valeur :
sdw::Ubo layeredLpvConfig{ writer\
, binding\
, set\
, ast::type::MemoryLayout::eStd140 };\
auto c3d_llpvGridData = layeredLpvConfig.declStructMember< castor3d::shader::LayeredLpvGridData >( castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridData, enabled );\
layeredLpvConfig.end()
static C3D_API const std::string LayeredLpvGridData
Definition: LayeredLpvGridConfigUbo.hpp:81
Definition: LayeredLpvGridConfigUbo.hpp:21
static C3D_API const std::string LayeredLpvConfig
Definition: LayeredLpvGridConfigUbo.hpp:80