AnimationInstance(AnimatedObject &object, Animation &animation) | castor3d::AnimationInstance | |
BinaryParser< TextureAnimation > class | castor3d::TextureAnimationInstance | friend |
BinaryWriter< TextureAnimation > class | castor3d::TextureAnimationInstance | friend |
getAnimatedMesh() | castor3d::TextureAnimationInstance | inline |
getAnimation() const | castor3d::AnimationInstance | inline |
getScale() const | castor3d::AnimationInstance | inline |
getStartingPoint() const | castor3d::AnimationInstance | inline |
getState() const | castor3d::AnimationInstance | inline |
getStoppingPoint() const | castor3d::AnimationInstance | inline |
getTextureAnimation() const | castor3d::TextureAnimationInstance | inline |
isLooped() const | castor3d::AnimationInstance | inline |
m_animatedTexture | castor3d::TextureAnimationInstance | protected |
m_animation | castor3d::AnimationInstance | protected |
m_curr | castor3d::TextureAnimationInstance | protected |
m_currentTime | castor3d::AnimationInstance | protected |
m_looped | castor3d::AnimationInstance | protected |
m_prev | castor3d::TextureAnimationInstance | protected |
m_scale | castor3d::AnimationInstance | protected |
m_startingPoint | castor3d::AnimationInstance | protected |
m_state | castor3d::AnimationInstance | protected |
m_stoppingPoint | castor3d::AnimationInstance | protected |
m_textureAnimation | castor3d::TextureAnimationInstance | protected |
operator=(TextureAnimationInstance &&rhs)=delete | castor3d::TextureAnimationInstance | |
operator=(TextureAnimationInstance const &rhs)=delete | castor3d::TextureAnimationInstance | |
pause() | castor3d::AnimationInstance | |
play() | castor3d::AnimationInstance | |
setLooped(bool value) | castor3d::AnimationInstance | inline |
setScale(float value) | castor3d::AnimationInstance | inline |
setStartingPoint(castor::Milliseconds value) | castor3d::AnimationInstance | inline |
setStoppingPoint(castor::Milliseconds value) | castor3d::AnimationInstance | inline |
stop() | castor3d::AnimationInstance | |
TextureAnimationInstance(TextureAnimationInstance &&rhs)=default | castor3d::TextureAnimationInstance | |
TextureAnimationInstance(TextureAnimationInstance const &rhs)=delete | castor3d::TextureAnimationInstance | |
TextureAnimationInstance(AnimatedTexture &object, TextureAnimation &animation) | castor3d::TextureAnimationInstance | |
update(castor::Milliseconds const &elapsed) | castor3d::AnimationInstance | |
~AnimationInstance() | castor3d::AnimationInstance | virtual |
~TextureAnimationInstance() | castor3d::TextureAnimationInstance | |