addAnimation(AnimationPtr animation) | castor3d::AnimableT< AnimableHanlerT > | |
AnimableT(AnimableHanlerT &owner) | castor3d::AnimableT< AnimableHanlerT > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
Animation typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtr typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
attachTo(SceneNode &node) override | castor3d::Camera | virtual |
Camera(castor::String const &name, Scene &scene, SceneNode &node, Viewport viewport, bool ownProjMtx=false) | castor3d::Camera | |
Camera(castor::String const &name, Scene &scene, SceneNode &node, bool ownProjMtx=false) | castor3d::Camera | |
cleanupAnimations() | castor3d::AnimableT< AnimableHanlerT > | inline |
detach() | castor3d::MovableObject | |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
getAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimations() const | castor3d::AnimableT< AnimableHanlerT > | inline |
getFar() const | castor3d::Camera | inline |
getFovY() const | castor3d::Camera | inline |
getFrustum() const | castor3d::Camera | inline |
getHdrConfig() const | castor3d::Camera | inline |
getHdrConfig() | castor3d::Camera | inline |
getHeight() const | castor3d::Camera | inline |
getNear() const | castor3d::Camera | inline |
getParent() const | castor3d::MovableObject | inline |
getProjection() const | castor3d::Camera | inline |
getProjectionScale() const | castor3d::Camera | inline |
getRatio() const | castor3d::Camera | inline |
getScene() const | castor3d::MovableObject | inline |
getSize() const | castor3d::Camera | inline |
getType() const | castor3d::MovableObject | inline |
getView() const | castor3d::Camera | inline |
getViewport() const | castor3d::Camera | inline |
getViewport() | castor3d::Camera | inline |
getViewportType() const | castor3d::Camera | inline |
getWidth() const | castor3d::Camera | inline |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
isVisible(Geometry const &geometry, Submesh const &submesh) const | castor3d::Camera | |
isVisible(castor::BoundingBox const &box, castor::Matrix4x4f const &transformations) const | castor3d::Camera | inline |
isVisible(castor::BoundingSphere const &sphere, castor::Matrix4x4f const &transformations, castor::Point3f const &scale) const | castor3d::Camera | inline |
isVisible(castor::Point3f const &point) const | castor3d::Camera | inline |
m_animations | castor3d::AnimableT< AnimableHanlerT > | protected |
m_notifyIndex | castor3d::MovableObject | protected |
m_scene | castor3d::MovableObject | protected |
m_sceneNode | castor3d::MovableObject | protected |
m_strNodeName | castor3d::MovableObject | protected |
m_type | castor3d::MovableObject | protected |
MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node) | castor3d::MovableObject | |
MovableObject(castor::String const &name, Scene &scene, MovableType type) | castor3d::MovableObject | |
onChanged | castor3d::Camera | mutable |
operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
resize(uint32_t width, uint32_t height) | castor3d::Camera | inline |
resize(castor::Size const &size) | castor3d::Camera | inline |
Scene class | castor3d::Camera | friend |
setExposure(float value) | castor3d::Camera | inline |
setGamma(float value) | castor3d::Camera | inline |
setProjection(castor::Matrix4x4f const &projection) | castor3d::Camera | |
setView(castor::Matrix4x4f const &view) | castor3d::Camera | inline |
setViewportType(ViewportType value) | castor3d::Camera | inline |
update() | castor3d::Camera | |
updateFrustum() | castor3d::Camera | |
~AnimableT()=default | castor3d::AnimableT< AnimableHanlerT > | protectedvirtual |
~Camera() | castor3d::Camera | |
~MovableObject() | castor3d::MovableObject | virtual |