Castor3D  0.11.0
Multiplatform 3D engine
castor3d::IndexMapping Liste des membres

Liste complète des membres de castor3d::IndexMapping, y compris les membres hérités :

cleanup()castor3d::SubmeshComponent
computeNormals(bool reverted=false)=0castor3d::IndexMappingpure virtual
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) overridecastor3d::IndexMappinginlinevirtual
getComponentsCount() const =0castor3d::IndexMappingpure virtual
getCount() const =0castor3d::IndexMappingpure virtual
getProgramFlags(MaterialSPtr material) const overridecastor3d::IndexMappinginlinevirtual
getType() constcastor3d::SubmeshComponentinline
IndexMapping(Submesh &submesh, castor::String const &type)castor3d::IndexMapping
initialise(RenderDevice const &device)castor3d::SubmeshComponent
needsUpdate()castor3d::SubmeshComponentinline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
sortByDistance(castor::Point3f const &cameraPosition)=0castor3d::IndexMappingpure virtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual