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static C3D_API ast::type::StructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ LegacyMaterial()
C3D_API castor3d::shader::LegacyMaterial::LegacyMaterial |
( |
sdw::ShaderWriter & |
writer, |
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|
ast::expr::ExprPtr |
expr, |
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|
bool |
enabled |
|
) |
| |
◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::LegacyMaterial::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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|
static |
◆ m_diffuse()
C3D_API sdw::Vec3 castor3d::shader::LegacyMaterial::m_diffuse |
( |
| ) |
const |
|
overridevirtual |
◆ makeType()
static C3D_API ast::type::StructPtr castor3d::shader::LegacyMaterial::makeType |
( |
ast::type::TypesCache & |
cache | ) |
|
|
static |
◆ LegacyMaterials
◆ m_ambient
sdw::Float castor3d::shader::LegacyMaterial::m_ambient |
◆ m_shininess
sdw::Float castor3d::shader::LegacyMaterial::m_shininess |
◆ m_specular
sdw::Vec3 castor3d::shader::LegacyMaterial::m_specular |
La documentation de cette structure a été générée à partir du fichier suivant :