Castor3D
0.11.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::GpuFunctorEvent, y compris les membres hérités :
apply(RenderDevice const &device) override | castor3d::GpuFunctorEvent | inlinevirtual |
Functor typedef | castor3d::GpuFunctorEvent | |
getType() | castor3d::GpuFrameEvent | inline |
GpuFrameEvent(GpuFrameEvent const &object)=default | castor3d::GpuFrameEvent | |
GpuFrameEvent(GpuFrameEvent &&object)=default | castor3d::GpuFrameEvent | |
GpuFrameEvent(EventType type) | castor3d::GpuFrameEvent | explicit |
GpuFunctorEvent(EventType type, Functor functor) | castor3d::GpuFunctorEvent | inline |
m_stackTrace | castor3d::GpuFrameEvent | protected |
m_type | castor3d::GpuFrameEvent | protected |
castor3d::GpuFrameEvent::operator=(GpuFrameEvent const &object)=default | castor3d::GpuFrameEvent | |
castor3d::GpuFrameEvent::operator=(GpuFrameEvent &&object)=default | castor3d::GpuFrameEvent | |
~GpuFrameEvent()=default | castor3d::GpuFrameEvent | virtual |
~GpuFunctorEvent()=default | castor3d::GpuFunctorEvent |