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static C3D_API ast::type::StructPtr | makeType (ast::type::TypesCache &cache) |
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static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ DirectionalLight()
C3D_API castor3d::shader::DirectionalLight::DirectionalLight |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::DirectionalLight::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
static C3D_API ast::type::StructPtr castor3d::shader::DirectionalLight::makeType |
( |
ast::type::TypesCache & |
cache | ) |
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static |
◆ m_cascadeCount
sdw::UInt castor3d::shader::DirectionalLight::m_cascadeCount |
◆ m_direction
sdw::Vec3 castor3d::shader::DirectionalLight::m_direction |
◆ m_directionCount
sdw::Vec4 castor3d::shader::DirectionalLight::m_directionCount |
◆ m_lightBase
Light castor3d::shader::DirectionalLight::m_lightBase |
◆ m_splitDepths
sdw::Vec4 castor3d::shader::DirectionalLight::m_splitDepths |
◆ m_splitScales
sdw::Vec4 castor3d::shader::DirectionalLight::m_splitScales |
◆ m_transforms
sdw::Array< sdw::Mat4 > castor3d::shader::DirectionalLight::m_transforms |
La documentation de cette structure a été générée à partir du fichier suivant :