|
enum | castor3d::AnimationState : uint8_t {
castor3d::AnimationState::ePlaying,
castor3d::AnimationState::eStopped,
castor3d::AnimationState::ePaused,
castor3d::AnimationState::eCount,
castor3d::AnimationState::eMin = ePlaying,
castor3d::AnimationState::eMax =eCount-1
} |
| Enumération des états d'une animation. Plus de détails...
|
|
enum | castor3d::AnimationType : uint8_t {
castor3d::AnimationType::eMovable,
castor3d::AnimationType::eSkeleton,
castor3d::AnimationType::eMesh,
castor3d::AnimationType::eTexture,
castor3d::AnimationType::eCount,
castor3d::AnimationType::eMin = eMovable,
castor3d::AnimationType::eMax =eCount-1
} |
| Enumération des types d'animation. Plus de détails...
|
|
enum | castor3d::InterpolatorType : uint8_t {
castor3d::InterpolatorType::eNearest,
castor3d::InterpolatorType::eLinear,
castor3d::InterpolatorType::eCount,
castor3d::InterpolatorType::eMin = eNearest,
castor3d::InterpolatorType::eMax =eCount-1
} |
| Enumération des modes d'înterpolation. Plus de détails...
|
|
using | castor3d::Point3rInterpolator = Interpolator< castor::Point3f > |
|
using | castor3d::QuaternionInterpolator = Interpolator< castor::Quaternion > |
|
C3D_API castor::String | castor3d::getName (AnimationState value) |
|
C3D_API castor::String | castor3d::getName (AnimationType value) |
|
C3D_API castor::String | castor3d::getName (InterpolatorType value) |
|
| castor3d::CU_DeclareSmartPtr (AnimationKeyFrame) |
|
| castor3d::CU_DeclareVector (AnimationKeyFrameUPtr, AnimationKeyFrame) |
|