Castor3D  0.11.0
Multiplatform 3D engine
castor3d::TriFaceMapping Liste des membres

Liste complète des membres de castor3d::TriFaceMapping, y compris les membres hérités :

addFace(uint32_t a, uint32_t b, uint32_t c)castor3d::TriFaceMapping
addFaceGroup(FaceIndices const *const begin, FaceIndices const *const end)castor3d::TriFaceMapping
addFaceGroup(std::vector< FaceIndices > const &faces)castor3d::TriFaceMappinginline
addFaceGroup(std::array< FaceIndices, Count > const &faces)castor3d::TriFaceMappinginline
addFaceGroup(FaceIndices(&faces)[Count])castor3d::TriFaceMappinginline
addQuadFace(uint32_t a, uint32_t b, uint32_t c, uint32_t d, castor::Point3f const &minUV=castor::Point3f(), castor::Point3f const &maxUV=castor::Point3f(1, 1, 1))castor3d::TriFaceMapping
cleanup()castor3d::SubmeshComponent
clearFaces()castor3d::TriFaceMapping
computeFacesFromPolygonVertex()castor3d::TriFaceMapping
computeNormals(Face const &face)castor3d::TriFaceMapping
computeNormals(bool reverted=false) overridecastor3d::TriFaceMappingvirtual
computeTangents(Face const &face)castor3d::TriFaceMapping
computeTangentsFromNormals()castor3d::TriFaceMapping
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) overridecastor3d::IndexMappinginlinevirtual
getComponentsCount() const overridecastor3d::TriFaceMappingvirtual
getCount() const overridecastor3d::TriFaceMappingvirtual
getFaces() constcastor3d::TriFaceMappinginline
getFaces()castor3d::TriFaceMappinginline
getProgramFlags(MaterialSPtr material) const overridecastor3d::IndexMappinginlinevirtual
getType() constcastor3d::SubmeshComponentinline
IndexMapping(Submesh &submesh, castor::String const &type)castor3d::IndexMapping
initialise(RenderDevice const &device)castor3d::SubmeshComponent
Namecastor3d::TriFaceMappingstatic
needsUpdate()castor3d::SubmeshComponentinline
operator[](uint32_t index) constcastor3d::TriFaceMappinginline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
sortByDistance(castor::Point3f const &cameraPosition) overridecastor3d::TriFaceMappingvirtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
TriFaceMapping(Submesh &submesh)castor3d::TriFaceMappingexplicit
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual