Castor3D
0.11.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::TriFaceMapping, y compris les membres hérités :
addFace(uint32_t a, uint32_t b, uint32_t c) | castor3d::TriFaceMapping | |
addFaceGroup(FaceIndices const *const begin, FaceIndices const *const end) | castor3d::TriFaceMapping | |
addFaceGroup(std::vector< FaceIndices > const &faces) | castor3d::TriFaceMapping | inline |
addFaceGroup(std::array< FaceIndices, Count > const &faces) | castor3d::TriFaceMapping | inline |
addFaceGroup(FaceIndices(&faces)[Count]) | castor3d::TriFaceMapping | inline |
addQuadFace(uint32_t a, uint32_t b, uint32_t c, uint32_t d, castor::Point3f const &minUV=castor::Point3f(), castor::Point3f const &maxUV=castor::Point3f(1, 1, 1)) | castor3d::TriFaceMapping | |
cleanup() | castor3d::SubmeshComponent | |
clearFaces() | castor3d::TriFaceMapping | |
computeFacesFromPolygonVertex() | castor3d::TriFaceMapping | |
computeNormals(Face const &face) | castor3d::TriFaceMapping | |
computeNormals(bool reverted=false) override | castor3d::TriFaceMapping | virtual |
computeTangents(Face const &face) | castor3d::TriFaceMapping | |
computeTangentsFromNormals() | castor3d::TriFaceMapping | |
fill(RenderDevice const &device) | castor3d::SubmeshComponent | |
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) override | castor3d::IndexMapping | inlinevirtual |
getComponentsCount() const override | castor3d::TriFaceMapping | virtual |
getCount() const override | castor3d::TriFaceMapping | virtual |
getFaces() const | castor3d::TriFaceMapping | inline |
getFaces() | castor3d::TriFaceMapping | inline |
getProgramFlags(MaterialSPtr material) const override | castor3d::IndexMapping | inlinevirtual |
getType() const | castor3d::SubmeshComponent | inline |
IndexMapping(Submesh &submesh, castor::String const &type) | castor3d::IndexMapping | |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
Name | castor3d::TriFaceMapping | static |
needsUpdate() | castor3d::SubmeshComponent | inline |
operator[](uint32_t index) const | castor3d::TriFaceMapping | inline |
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update) | castor3d::SubmeshComponent | virtual |
sortByDistance(castor::Point3f const &cameraPosition) override | castor3d::TriFaceMapping | virtual |
SubmeshComponent(Submesh &submesh, castor::String const &type) | castor3d::SubmeshComponent | |
TriFaceMapping(Submesh &submesh) | castor3d::TriFaceMapping | explicit |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |