Castor3D  ..
castor3d::Geometry Liste des membres

Liste complète des membres de castor3d::Geometry, y compris les membres hérités :

Animable(Scene &p_scene)castor3d::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultcastor3d::Animableprotected
Animable(Animable const &p_rhs)=deletecastor3d::Animableprotected
attachTo(SceneNodeSPtr p_node)castor3d::MovableObjectvirtual
cleanupAnimations()castor3d::Animable
detach()castor3d::MovableObject
doAddAnimation(AnimationSPtr &&p_animation)castor3d::Animableprotected
doGetAnimation(castor::String const &p_name)castor3d::Animableinlineprotected
Geometry(castor::String const &name, Scene &scene, SceneNodeSPtr node, MeshSPtr mesh=nullptr)castor3d::Geometry
getAnimation(castor::String const &p_name) constcastor3d::Animable
getAnimation(castor::String const &p_name)castor3d::Animable
getAnimations() constcastor3d::Animableinline
getBoundingBox(Submesh const &submesh) constcastor3d::Geometry
getBoundingBox() constcastor3d::Geometryinline
getBoundingSphere(Submesh const &submesh) constcastor3d::Geometry
getBoundingSphere() constcastor3d::Geometryinline
getMaterial(Submesh const &submesh) constcastor3d::Geometry
getMesh() constcastor3d::Geometryinline
getParent() constcastor3d::MovableObjectinline
getType() constcastor3d::MovableObjectinline
hasAnimation(castor::String const &p_name) constcastor3d::Animable
isShadowCaster() constcastor3d::RenderedObjectinline
isShadowReceiver() constcastor3d::RenderedObjectinline
isVisible() constcastor3d::RenderedObjectinline
m_animationscastor3d::Animableprotected
m_notifyIndexcastor3d::MovableObjectprotected
m_sceneNodecastor3d::MovableObjectprotected
m_strNodeNamecastor3d::MovableObjectprotected
m_typecastor3d::MovableObjectprotected
MovableObject(castor::String const &p_name, Scene &p_scene, MovableType p_type, SceneNodeSPtr p_sn)castor3d::MovableObject
operator=(Animable &&p_rhs)=defaultcastor3d::Animableprotected
operator=(Animable const &p_rhs)=deletecastor3d::Animableprotected
prepare(uint32_t &nbFaces, uint32_t &nbVertex)castor3d::Geometry
setBoundingBox(Submesh const &submesh, castor::BoundingBox const &box)castor3d::Geometry
setMaterial(Submesh &submesh, MaterialSPtr material, bool updateSubmesh=true)castor3d::Geometry
setMesh(MeshSPtr mesh)castor3d::Geometry
setShadowCaster(bool p_value)castor3d::RenderedObjectinline
setShadowReceiver(bool p_value)castor3d::RenderedObjectinline
setVisible(bool p_value)castor3d::RenderedObjectinline
updateContainers(SubmeshBoundingBoxList const &boxes)castor3d::Geometry
~Animable()castor3d::Animableprotectedvirtual
~MovableObject()castor3d::MovableObjectvirtual