◆ Thread()
C3D_API castor3d::Generator::Thread::Thread |
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Generator * |
p_parent, |
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uint32_t |
p_index, |
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int |
iWidth, |
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int |
iTop, |
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int |
iBottom, |
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int |
iTotalHeight, |
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castor::UbPixel const & |
p_pxColour |
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) |
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◆ ~Thread()
virtual C3D_API castor3d::Generator::Thread::~Thread |
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virtual |
◆ Entry()
virtual C3D_API int castor3d::Generator::Thread::Entry |
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virtual |
◆ isEnded()
bool castor3d::Generator::Thread::isEnded |
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const |
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inline |
◆ IsStopped()
bool castor3d::Generator::Thread::IsStopped |
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const |
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inline |
◆ Relaunch()
void castor3d::Generator::Thread::Relaunch |
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inline |
◆ run()
C3D_API void castor3d::Generator::Thread::run |
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◆ setBlue()
void castor3d::Generator::Thread::setBlue |
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uint8_t |
val | ) |
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inline |
◆ setGreen()
void castor3d::Generator::Thread::setGreen |
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uint8_t |
val | ) |
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inline |
◆ setRed()
void castor3d::Generator::Thread::setRed |
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uint8_t |
val | ) |
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inline |
◆ Step()
virtual C3D_API void castor3d::Generator::Thread::Step |
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pure virtual |
◆ stop()
void castor3d::Generator::Thread::stop |
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inline |
◆ wait()
C3D_API void castor3d::Generator::Thread::wait |
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◆ m_iBottom
int castor3d::Generator::Thread::m_iBottom { 0 } |
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protected |
◆ m_iHeight
int castor3d::Generator::Thread::m_iHeight { 0 } |
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protected |
◆ m_index
uint32_t castor3d::Generator::Thread::m_index { 0u } |
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protected |
◆ m_iTop
int castor3d::Generator::Thread::m_iTop { 0 } |
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protected |
◆ m_iWidth
int castor3d::Generator::Thread::m_iWidth { 0 } |
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protected |
◆ m_mutex
std::recursive_mutex castor3d::Generator::Thread::m_mutex |
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mutableprotected |
◆ m_parent
Generator* castor3d::Generator::Thread::m_parent { nullptr } |
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protected |
◆ m_pThread
std::shared_ptr< std::thread > castor3d::Generator::Thread::m_pThread |
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protected |
◆ m_pxColour
castor::UbPixel castor3d::Generator::Thread::m_pxColour |
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protected |
La documentation de cette classe a été générée à partir du fichier suivant :
- Z:/Projets/C++/Castor3D/source/Core/Castor3D/Src/Miscellaneous/Generator.hpp