Castor3D  ..
Castor3D::PointLight Liste des membres

Liste complète des membres de Castor3D::PointLight, y compris les membres hérités :

Bind(Castor::PxBufferBase &p_texture, uint32_t p_index) const Castor3D::PointLightvirtual
Create()Castor3D::PointLightstatic
DoBindComponent(Castor::Point3f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const Castor3D::LightCategoryprotected
DoBindComponent(Castor::Point4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const Castor3D::LightCategoryprotected
DoBindComponent(Castor::Coords4f const &p_component, int p_index, int &p_offset, Castor::PxBufferBase &p_data) const Castor3D::LightCategoryprotected
GetAmbientIntensity() const Castor3D::LightCategoryinline
GetAttenuation() const Castor3D::PointLightinline
GetAttenuation()Castor3D::PointLightinline
GetColour() const Castor3D::LightCategoryinline
GetColour()Castor3D::LightCategoryinline
GetDiffuseIntensity() const Castor3D::LightCategoryinline
GetIntensity() const Castor3D::LightCategoryinline
GetIntensity()Castor3D::LightCategoryinline
GetLight() const Castor3D::LightCategoryinline
GetLightType() const Castor3D::LightCategoryinline
GetPosition() const Castor3D::PointLightvirtual
GetPositionType() const Castor3D::LightCategoryinlineprotected
GetSpecularIntensity() const Castor3D::LightCategoryinline
LightCategory(eLIGHT_TYPE p_lightType)Castor3D::LightCategory
PointLight()Castor3D::PointLight
Scene classCastor3D::PointLightfriend
SetAmbientIntensity(float p_intensity)Castor3D::LightCategoryinline
SetAttenuation(Castor::Point3f const &p_ptAttenuation)Castor3D::PointLight
SetColour(Castor::Point3f const &p_colour)Castor3D::LightCategoryinline
SetDiffuseIntensity(float p_intensity)Castor3D::LightCategoryinline
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::LightCategoryinline
SetLight(Light *val)Castor3D::LightCategoryinline
SetPosition(Castor::Point3r const &p_position)Castor3D::PointLightvirtual
SetPositionType(Castor::Point4f const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetPositionType(Castor::Point4d const &p_position)Castor3D::LightCategoryinlineprotectedvirtual
SetSpecularIntensity(float p_intensity)Castor3D::LightCategoryinline
~LightCategory()Castor3D::LightCategoryvirtual
~PointLight()Castor3D::PointLight