Castor3D  ..
Castor3D::Animation Liste des membres

Liste complète des membres de Castor3D::Animation, y compris les membres hérités :

AddObject(Castor::String const &p_name, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(GeometrySPtr p_object, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(BoneSPtr p_bone, AnimationObjectSPtr p_parent)Castor3D::Animation
AddObject(AnimationObjectSPtr p_object, AnimationObjectSPtr p_parent)Castor3D::Animation
Animation(Castor::String const &p_name=Castor::cuEmptyString)Castor3D::Animation
Clone() const Castor3D::Animation
GetObject(MovableObjectSPtr p_object) const Castor3D::Animation
GetObject(BoneSPtr p_bone) const Castor3D::Animation
GetObjects() const Castor3D::Animationinline
GetScale() const Castor3D::Animationinline
GetState() const Castor3D::Animationinline
HasObject(eANIMATION_OBJECT_TYPE p_type, Castor::String const &p_name) const Castor3D::Animation
IsLooped() const Castor3D::Animationinline
m_arrayMovingCastor3D::Animationprotected
m_currentTimeCastor3D::Animationprotected
m_lengthCastor3D::Animationprotected
m_loopedCastor3D::Animationprotected
m_scaleCastor3D::Animationprotected
m_stateCastor3D::Animationprotected
m_toMoveCastor3D::Animationprotected
Pause()Castor3D::Animation
Play()Castor3D::Animation
SetInterpolationMode(eINTERPOLATOR_MODE p_mode)Castor3D::Animation
SetLooped(bool p_looped)Castor3D::Animationinline
SetScale(real p_scale)Castor3D::Animationinline
Stop()Castor3D::Animation
Update(real p_tslf)Castor3D::Animation
~Animation()Castor3D::Animation