Castor3D  ..
Castor3D::VertexBuffer Liste des membres

Liste complète des membres de Castor3D::VertexBuffer, y compris les membres hérités :

AddElement(uint8_tconst &p_tValue)Castor3D::CpuBuffer< uint8_t >inlinevirtual
Assign()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Bind()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Cleanup()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Clear()Castor3D::CpuBuffer< uint8_t >inlinevirtual
CpuBuffer(RenderSystem *p_pRenderSystem)Castor3D::CpuBuffer< uint8_t >inline
CpuBufferWPtr typedefCastor3D::CpuBuffer< uint8_t >protected
Create()Castor3D::CpuBuffer< uint8_t >inlinevirtual
data() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
data()Castor3D::CpuBuffer< uint8_t >inlinevirtual
DECLARE_TPL_VECTOR(uint8_t, uint8_t)Castor3D::CpuBuffer< uint8_t >protected
Destroy()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Fill(uint8_tconst *p_pBuffer, ptrdiff_t p_iSize, Castor3D::eBUFFER_ACCESS_TYPE p_eType, Castor3D::eBUFFER_ACCESS_NATURE p_eNature)Castor3D::CpuBuffer< uint8_t >inlinevirtual
GetCapacity() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
GetDeclaration() const Castor3D::VertexBufferinline
GetGpuBuffer() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
GetRenderSystem() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
GetSize() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
GpuBufferSPtr typedefCastor3D::CpuBuffer< uint8_t >protected
GpuBufferWPtr typedefCastor3D::CpuBuffer< uint8_t >protected
Initialise(eBUFFER_ACCESS_TYPE p_eType, eBUFFER_ACCESS_NATURE p_eNature, Castor3D::ShaderProgramBaseSPtr p_pProgram=nullptr)Castor3D::CpuBuffer< uint8_t >inlinevirtual
IsAssigned() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
IsToDelete() constCastor3D::CpuBuffer< uint8_t >inlinevirtual
Lock(uint32_t p_uiOffset, uint32_t p_uiCount, uint32_t p_uiFlags)Castor3D::CpuBuffer< uint8_t >inlinevirtual
m_arrayDataCastor3D::CpuBuffer< uint8_t >protected
m_bAssignedCastor3D::CpuBuffer< uint8_t >protected
m_bToDeleteCastor3D::CpuBuffer< uint8_t >protected
m_bufferDeclarationCastor3D::VertexBufferprotected
m_pBufferCastor3D::CpuBuffer< uint8_t >protected
m_pRenderSystemCastor3D::CpuBuffer< uint8_t >protected
m_uiSavedSizeCastor3D::CpuBuffer< uint8_t >protected
Reserve(uint32_t p_uiIncrement)Castor3D::CpuBuffer< uint8_t >inlinevirtual
Resize(uint32_t p_uiNewSize)Castor3D::CpuBuffer< uint8_t >inlinevirtual
SetElement(uint32_t p_uiIndex, uint8_tconst &p_tValue)Castor3D::CpuBuffer< uint8_t >inlinevirtual
Unassign()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Unbind()Castor3D::CpuBuffer< uint8_t >inlinevirtual
Unlock()Castor3D::CpuBuffer< uint8_t >inlinevirtual
VertexBuffer(RenderSystem *p_pRenderSystem, BufferElementDeclaration const (&p_pElements)[N])Castor3D::VertexBufferinline
VertexBuffer(RenderSystem *p_pRenderSystem, BufferElementDeclaration const *p_pElements, uint32_t p_uiNbElements)Castor3D::VertexBuffer
~CpuBuffer()Castor3D::CpuBuffer< uint8_t >inlinevirtual
~VertexBuffer()Castor3D::VertexBuffervirtual