Castor3D  ..
Castor3D::MatrixBuffer Liste des membres

Liste complète des membres de Castor3D::MatrixBuffer, y compris les membres hérités :

AddElement(realconst &p_tValue)Castor3D::CpuBuffer< real >inlinevirtual
Assign()Castor3D::CpuBuffer< real >inlinevirtual
Bind(uint32_t p_uiCount)Castor3D::MatrixBuffervirtual
CpuBuffer< real >::Bind()Castor3D::CpuBuffer< real >inlinevirtual
Cleanup()Castor3D::CpuBuffer< real >inlinevirtual
Clear()Castor3D::CpuBuffer< real >inlinevirtual
CpuBuffer(RenderSystem *p_pRenderSystem)Castor3D::CpuBuffer< real >inline
CpuBufferWPtr typedefCastor3D::CpuBuffer< real >protected
Create()Castor3D::CpuBuffer< real >inlinevirtual
data() constCastor3D::CpuBuffer< real >inlinevirtual
data()Castor3D::CpuBuffer< real >inlinevirtual
DECLARE_TPL_VECTOR(real, real)Castor3D::CpuBuffer< real >protected
Destroy()Castor3D::CpuBuffer< real >inlinevirtual
Fill(realconst *p_pBuffer, ptrdiff_t p_iSize, Castor3D::eBUFFER_ACCESS_TYPE p_eType, Castor3D::eBUFFER_ACCESS_NATURE p_eNature)Castor3D::CpuBuffer< real >inlinevirtual
GetCapacity() constCastor3D::CpuBuffer< real >inlinevirtual
GetGpuBuffer() constCastor3D::CpuBuffer< real >inlinevirtual
GetRenderSystem() constCastor3D::CpuBuffer< real >inlinevirtual
GetSize() constCastor3D::CpuBuffer< real >inlinevirtual
GpuBufferSPtr typedefCastor3D::CpuBuffer< real >protected
GpuBufferWPtr typedefCastor3D::CpuBuffer< real >protected
Initialise(eBUFFER_ACCESS_TYPE p_eType, eBUFFER_ACCESS_NATURE p_eNature, Castor3D::ShaderProgramBaseSPtr p_pProgram=nullptr)Castor3D::CpuBuffer< real >inlinevirtual
IsAssigned() constCastor3D::CpuBuffer< real >inlinevirtual
IsToDelete() constCastor3D::CpuBuffer< real >inlinevirtual
Lock(uint32_t p_uiOffset, uint32_t p_uiCount, uint32_t p_uiFlags)Castor3D::CpuBuffer< real >inlinevirtual
m_arrayDataCastor3D::CpuBuffer< real >protected
m_bAssignedCastor3D::CpuBuffer< real >protected
m_bToDeleteCastor3D::CpuBuffer< real >protected
m_pBufferCastor3D::CpuBuffer< real >protected
m_pRenderSystemCastor3D::CpuBuffer< real >protected
m_uiSavedSizeCastor3D::CpuBuffer< real >protected
MatrixBuffer(RenderSystem *p_pRenderSystem)Castor3D::MatrixBuffer
Reserve(uint32_t p_uiIncrement)Castor3D::CpuBuffer< real >inlinevirtual
Resize(uint32_t p_uiNewSize)Castor3D::CpuBuffer< real >inlinevirtual
SetElement(uint32_t p_uiIndex, realconst &p_tValue)Castor3D::CpuBuffer< real >inlinevirtual
Unassign()Castor3D::CpuBuffer< real >inlinevirtual
Unbind()Castor3D::CpuBuffer< real >inlinevirtual
Unlock()Castor3D::CpuBuffer< real >inlinevirtual
~CpuBuffer()Castor3D::CpuBuffer< real >inlinevirtual
~MatrixBuffer()Castor3D::MatrixBuffervirtual