Castor3D  ..
Castor3D::Subdivider Liste des membres

Liste complète des membres de Castor3D::Subdivider, y compris les membres hérités :

AddFace(uint32_t a, uint32_t b, uint32_t c)Castor3D::Subdividervirtual
AddPoint(real x, real y, real z)Castor3D::Subdivider
AddPoint(Castor::Point3r const &p_v)Castor3D::Subdivider
AddPoint(real *p_v)Castor3D::Subdivider
Cleanup()Castor3D::Subdividervirtual
DoComputeCenterFrom(Castor::Point3r const &p_a, Castor::Point3r const &p_b, Castor::Point3r const &p_ptANormal, Castor::Point3r const &p_ptBNormal, Castor::Point3r &p_ptResult)Castor3D::Subdividerprotected
DoComputeCenterFrom(Castor::Point3r const &p_a, Castor::Point3r const &p_b, Castor::Point3r const &p_c, Castor::Point3r const &p_ptANormal, Castor::Point3r const &p_ptBNormal, Castor::Point3r const &p_ptCNormal, Castor::Point3r &p_ptResult)Castor3D::Subdividerprotected
DoInitialise()Castor3D::Subdividerprotectedvirtual
DoSetTextCoords(FaceSPtr p_face, BufferElementGroup const &p_a, BufferElementGroup const &p_b, BufferElementGroup const &p_c, BufferElementGroup &p_d, BufferElementGroup &p_e, BufferElementGroup &p_f)Castor3D::Subdividerprotected
DoSubdivide()=0Castor3D::Subdividerprotectedpure virtual
DoSubdivideThreaded(Subdivider *p_pThis)Castor3D::Subdividerprotectedstatic
DoSwapBuffers()Castor3D::Subdividerprotected
GetNbPoints() const Castor3D::Subdivider
GetPoint(uint32_t i) const Castor3D::Subdivider
IsInMyPoints(Castor::Point3r const &p_vertex)Castor3D::Subdividervirtual
m_arrayFacesCastor3D::Subdividerprotected
m_bGenerateBuffersCastor3D::Subdividerprotected
m_bThreadedCastor3D::Subdividerprotected
m_mutexCastor3D::Subdividerprotected
m_pArgCastor3D::Subdividerprotected
m_pfnSubdivisionEndCastor3D::Subdividerprotected
m_ptDivisionCenterCastor3D::Subdividerprotected
m_pThreadCastor3D::Subdividerprotected
m_submeshCastor3D::Subdividerprotected
PSubdivisionEndFunction typedefCastor3D::Subdividerprotected
SetThreadEndFunction(PSubdivisionEndFunction p_pfnSubdivisionEnd, void *p_pArg=nullptr)Castor3D::Subdividerinline
Subdivide(SubmeshSPtr p_pSubmesh, Castor::Point3r *p_pCenter, bool p_bGenerateBuffers=true, bool p_bThreaded=false)Castor3D::Subdivider
Subdivider()Castor3D::Subdivider
SubdivisionEndFunction typedefCastor3D::Subdividerprotected
~Subdivider()Castor3D::Subdividervirtual