Castor3D  ..
Castor3D::Scene Liste des membres

Liste complète des membres de Castor3D::Scene, y compris les membres hérités :

AddAnimatedObjectGroup(AnimatedObjectGroupSPtr p_pGroup)Castor3D::Scene
AddBillboards(BillboardListSPtr p_pList)Castor3D::Scene
AddGeometry(GeometrySPtr p_geometry)Castor3D::Scene
AddLight(LightSPtr p_light)Castor3D::Scene
AddNode(SceneNodeSPtr p_node)Castor3D::Scene
AddOverlay(OverlaySPtr p_pOverlay)Castor3D::Scene
CamerasBegin()Castor3D::Sceneinline
CamerasBegin() const Castor3D::Sceneinline
CamerasEnd()Castor3D::Sceneinline
CamerasEnd() const Castor3D::Sceneinline
ClearOverlays()Castor3D::Scene
ClearScene()Castor3D::Scene
CreateAnimatedObjectGroup(Castor::String const &p_name)Castor3D::Scene
CreateCamera(Castor::String const &p_name, int p_ww, int p_wh, SceneNodeSPtr p_pNode, eVIEWPORT_TYPE p_type)Castor3D::Scene
CreateCamera(Castor::String const &p_name, SceneNodeSPtr p_pNode, ViewportSPtr p_pViewport)Castor3D::Scene
CreateGeometry(Castor::String const &p_name, eMESH_TYPE p_type, Castor::String const &p_meshName, UIntArray p_faces, RealArray p_size)Castor3D::Scene
CreateGeometry(Castor::String const &p_name)Castor3D::Scene
CreateLight(Castor::String const &p_name, SceneNodeSPtr p_pNode, eLIGHT_TYPE p_eLightType)Castor3D::Scene
CreateSceneNode(Castor::String const &p_name, SceneNode *p_parent=NULL)Castor3D::Scene
CreateSceneNode(Castor::String const &p_name, SceneNodeSPtr p_parent)Castor3D::Scene
GeometriesBegin()Castor3D::Sceneinline
GeometriesBegin() const Castor3D::Sceneinline
GeometriesEnd()Castor3D::Sceneinline
GeometriesEnd() const Castor3D::Sceneinline
GetAmbientLight() const Castor3D::Sceneinline
GetAnimatedObjectGroup(Castor::String const &p_name) const Castor3D::Scene
GetBackgroundColour() const Castor3D::Sceneinline
GetBackgroundImage() const Castor3D::Sceneinline
GetBillboards(Castor::String const &p_name) const Castor3D::Scene
GetCamera(Castor::String const &p_name) const Castor3D::Scene
GetCameraRootNode() const Castor3D::Sceneinline
GetCamerasCount() const Castor3D::Sceneinline
GetEngine() const Castor3D::Sceneinline
GetGeometriesCount() const Castor3D::Sceneinline
GetGeometry(Castor::String const &p_name) const Castor3D::Scene
GetLight(Castor::String const &p_name) const Castor3D::Scene
GetLightsCount() const Castor3D::Sceneinline
GetName() const Castor3D::Sceneinline
GetNode(Castor::String const &p_name) const Castor3D::Scene
GetNodesCount() const Castor3D::Sceneinline
GetObjectRootNode() const Castor3D::Sceneinline
GetRootNode() const Castor3D::Sceneinline
HasChanged() const Castor3D::Sceneinline
ImportExternal(Castor::String const &p_fileName, Importer &p_importer)Castor3D::Scene
InitialiseGeometries()Castor3D::Scene
LightsBegin()Castor3D::Sceneinline
LightsBegin() const Castor3D::Sceneinline
LightsEnd()Castor3D::Sceneinline
LightsEnd() const Castor3D::Sceneinline
Merge(SceneSPtr p_pScene)Castor3D::Scene
NodesBegin()Castor3D::Sceneinline
NodesBegin() const Castor3D::Sceneinline
NodesEnd()Castor3D::Sceneinline
NodesEnd() const Castor3D::Sceneinline
RemoveAllAnimatedObjectGroups()Castor3D::Scene
RemoveAllBillboards()Castor3D::Scene
RemoveAllCameras()Castor3D::Scene
RemoveAllGeometries()Castor3D::Scene
RemoveAllLights()Castor3D::Scene
RemoveAllNodes()Castor3D::Scene
RemoveAnimatedObjectGroup(AnimatedObjectGroupSPtr p_pGroup)Castor3D::Scene
RemoveBillboards(BillboardListSPtr p_pList)Castor3D::Scene
RemoveCamera(CameraSPtr p_pCamera)Castor3D::Scene
RemoveGeometry(GeometrySPtr p_pGeometry)Castor3D::Scene
RemoveLight(LightSPtr p_pLight)Castor3D::Scene
RemoveNode(SceneNodeSPtr p_pNode)Castor3D::Scene
Render(eTOPOLOGY p_displayMode, double p_dFrameTime, Camera const &p_camera)Castor3D::Scene
RenderBackground(Camera const &p_camera)Castor3D::Scene
Scene(Engine *p_pEngine, LightFactory &p_lightFactory, Castor::String const &p_name=Castor::cuEmptyString)Castor3D::Scene
Select(Ray *p_ray, GeometrySPtr &p_geo, SubmeshSPtr &p_submesh, FaceSPtr *p_face, Vertex *p_vertex)Castor3D::Scene
SetAmbientLight(Castor::Colour const &val)Castor3D::Sceneinline
SetBackgroundColour(Castor::Colour const &p_clrNew)Castor3D::Sceneinline
SetBackgroundImage(Castor::Path const &p_pathFile)Castor3D::Scene
SetName(Castor::String const &p_name)Castor3D::Sceneinline
~Scene()Castor3D::Scene