Castor3D  ..
Castor3D::SceneNode Liste des membres

Liste complète des membres de Castor3D::SceneNode, y compris les membres hérités :

AddChild(SceneNode *p_child)Castor3D::SceneNode
AttachObject(MovableObject *p_pObject)Castor3D::SceneNode
AttachTo(SceneNode *p_parent)Castor3D::SceneNode
ChildsBegin()Castor3D::SceneNodeinline
ChildsBegin() const Castor3D::SceneNodeinline
ChildsEnd()Castor3D::SceneNodeinline
ChildsEnd() const Castor3D::SceneNodeinline
CountCastor3D::SceneNodestatic
CreateBuffers(uint32_t &p_nbFaces, uint32_t &p_nbVertex) const Castor3D::SceneNode
Detach()Castor3D::SceneNode
DetachAllChilds()Castor3D::SceneNode
DetachChild(SceneNode *p_child)Castor3D::SceneNode
DetachChild(Castor::String const &p_childName)Castor3D::SceneNode
DetachObject(MovableObject *p_pObject)Castor3D::SceneNode
GetAxisAngle(Castor::Point3r &p_axis, Castor::Angle &p_angle)Castor3D::SceneNodeinline
GetChild(Castor::String const &p_name)Castor3D::SceneNodeinline
GetDerivedOrientation()Castor3D::SceneNode
GetDerivedPosition()Castor3D::SceneNode
GetDerivedScale()Castor3D::SceneNode
GetDerivedTransformationMatrix()Castor3D::SceneNodeinline
GetName() const Castor3D::SceneNodeinline
GetNearestGeometry(Ray *p_pRay, real &p_fDistance, FaceSPtr *p_ppFace, SubmeshSPtr *p_ppSubmesh)Castor3D::SceneNode
GetOrientation() const Castor3D::SceneNodeinline
GetParent() const Castor3D::SceneNodeinline
GetPosition() const Castor3D::SceneNodeinline
GetScale() const Castor3D::SceneNodeinline
GetScene() const Castor3D::SceneNodeinline
GetTransformationMatrix()Castor3D::SceneNodeinline
HasChild(Castor::String const &p_name)Castor3D::SceneNode
IsDisplayable() const Castor3D::SceneNodeinline
IsModified() const Castor3D::SceneNodeinline
IsVisible() const Castor3D::SceneNodeinline
m_bDerivedMtxChangedCastor3D::SceneNodeprotected
m_bDisplayableCastor3D::SceneNodeprotected
m_bMtxChangedCastor3D::SceneNodeprotected
m_bVisibleCastor3D::SceneNodeprotected
m_mapAttachedObjectsCastor3D::SceneNodeprotected
m_mapChildsCastor3D::SceneNodeprotected
m_mtxDerivedMatrixCastor3D::SceneNodeprotected
m_mtxMatrixCastor3D::SceneNodeprotected
m_pParentCastor3D::SceneNodeprotected
m_pSceneCastor3D::SceneNodeprotected
m_ptPositionCastor3D::SceneNodeprotected
m_ptScaleCastor3D::SceneNodeprotected
m_qOrientationCastor3D::SceneNodeprotected
m_strNameCastor3D::SceneNodeprotected
MovableObjectPtrStrMap typedefCastor3D::SceneNodeprotected
node_const_iterator typedefCastor3D::SceneNode
node_iterator typedefCastor3D::SceneNode
object_const_iterator typedefCastor3D::SceneNode
object_iterator typedefCastor3D::SceneNode
ObjectsBegin()Castor3D::SceneNodeinline
ObjectsBegin() const Castor3D::SceneNodeinline
ObjectsEnd()Castor3D::SceneNodeinline
ObjectsEnd() const Castor3D::SceneNodeinline
Pitch(Castor::Angle const &p_angle)Castor3D::SceneNode
Roll(Castor::Angle const &p_angle)Castor3D::SceneNode
Rotate(Castor::Quaternion const &p_quat)Castor3D::SceneNode
Scale(Castor::Point3r const &p_s)Castor3D::SceneNode
SceneNode()Castor3D::SceneNode
SceneNode(Scene *p_pScene, Castor::String const &p_name=Castor::cuEmptyString)Castor3D::SceneNode
SceneNodeSPtrStrMap typedefCastor3D::SceneNodeprotected
SetName(Castor::String const &p_name)Castor3D::SceneNodeinline
SetOrientation(Castor::Quaternion const &p_orientation)Castor3D::SceneNode
SetPosition(Castor::Point3r const &p_position)Castor3D::SceneNode
SetScale(Castor::Point3r const &p_scale)Castor3D::SceneNode
SetVisible(bool p_visible)Castor3D::SceneNodeinline
Translate(Castor::Point3r const &p_t)Castor3D::SceneNode
Yaw(Castor::Angle const &p_angle)Castor3D::SceneNode
~SceneNode()Castor3D::SceneNodevirtual