add(TargetType type, castor::Size const &size, castor::PixelFormat pixelFormat) | castor3d::RenderTargetCache | |
cleanup(RenderDevice const &device) | castor3d::RenderTargetCache | |
clear() | castor3d::RenderTargetCache | |
forEach(FuncType func) const | castor3d::RenderTargetCache | inline |
forEach(FuncType func) | castor3d::RenderTargetCache | inline |
getOwner() const | castor::OwnedBy< Engine > | inline |
getPostEffectFactory() const | castor3d::RenderTargetCache | inline |
getPostEffectFactory() | castor3d::RenderTargetCache | inline |
getRenderTargets(TargetType type) | castor3d::RenderTargetCache | inline |
getToneMappingFactory() const | castor3d::RenderTargetCache | inline |
getToneMappingFactory() | castor3d::RenderTargetCache | inline |
getToneMappingName(castor::String const &name) const | castor3d::RenderTargetCache | inline |
lock() const | castor3d::RenderTargetCache | inline |
OwnedBy(Engine &owner) | castor::OwnedBy< Engine > | inlineexplicitprotected |
registerToneMappingName(castor::String const &name, castor::StringView fullName) | castor3d::RenderTargetCache | |
remove(RenderTarget const *target) noexcept | castor3d::RenderTargetCache | |
render(RenderDevice const &device, RenderInfo &info, ashes::Queue const &queue, crg::SemaphoreWaitArray signalsToWait) | castor3d::RenderTargetCache | |
RenderTargetCache(Engine &engine) | castor3d::RenderTargetCache | explicit |
unlock() const | castor3d::RenderTargetCache | inline |
update(CpuUpdater &updater) | castor3d::RenderTargetCache | |
update(GpuUpdater &updater) | castor3d::RenderTargetCache | |
upload(UploadData &uploader) | castor3d::RenderTargetCache | |