Castor3D
0.16.0
Multiplatform 3D engine
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Membres de classe
castor3d
PrepassRendering
castor3d::PrepassRendering Liste des membres
Liste complète des membres de
castor3d::PrepassRendering
, y compris les membres hérités :
accept
(RenderTechniqueVisitor &visitor)
castor3d::PrepassRendering
countInitialisationSteps
() noexcept
castor3d::PrepassRendering
static
getDepthObj
() const noexcept
castor3d::PrepassRendering
inline
getDepthRange
() const noexcept
castor3d::PrepassRendering
inline
getDepthRangePass
() const noexcept
castor3d::PrepassRendering
getEngine
() const noexcept
castor3d::PrepassRendering
getLastPass
() const noexcept
castor3d::PrepassRendering
getOwner
() const
castor::OwnedBy< RenderTechnique >
inline
getVisibility
() const noexcept
castor3d::PrepassRendering
inline
getVisibilityPass
() const noexcept
castor3d::PrepassRendering
inline
hasVisibility
() const noexcept
castor3d::PrepassRendering
listIntermediates
(castor::Vector< IntermediateView > &intermediates)
castor3d::PrepassRendering
needsDepthRange
() const noexcept
castor3d::PrepassRendering
inline
OwnedBy
(RenderTechnique &owner)
castor::OwnedBy< RenderTechnique >
inline
explicit
protected
PrepassRendering
(RenderTechnique &parent, RenderDevice const &device, crg::FramePassArray const &previousPasses, ProgressBar *progress, bool visbuffer)
castor3d::PrepassRendering
setNeedsDepthRange
(bool value) noexcept
castor3d::PrepassRendering
inline
update
(CpuUpdater &updater)
castor3d::PrepassRendering
update
(GpuUpdater &updater)
castor3d::PrepassRendering
Généré par
1.10.0