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Castor3D 0.16.0
Multiplatform 3D engine
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#include <ImageCache.hpp>
Types publics | |
using | KeyT = String |
using | Base = ResourceCacheTraitsBaseT< Image, KeyT, ResourceCacheTraitsT< Image, KeyT > > |
using | ElementT = typename Base::ElementT |
using | ElementPtrT = typename Base::ElementPtrT |
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using | ElementT |
using | ElementKeyT |
using | ElementPtrT |
using | ElementObsT |
using | ElementContT |
using | ElementCacheT |
using | ElementInitialiserT |
using | ElementCleanerT |
using | ElementMergerT |
Attributs publics statiques | |
static CU_API const String | Name |
Structure permettant de spécialiser le comportement d'un cache.
using castor::ResourceCacheTraitsT< Image, String >::Base = ResourceCacheTraitsBaseT< Image, KeyT, ResourceCacheTraitsT< Image, KeyT > > |
using castor::ResourceCacheTraitsT< Image, String >::ElementPtrT = typename Base::ElementPtrT |
using castor::ResourceCacheTraitsT< Image, String >::ElementT = typename Base::ElementT |
using castor::ResourceCacheTraitsT< Image, String >::KeyT = String |
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