Castor3D
0.16.0
Multiplatform 3D engine
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Membres de classe
castor3d
SkeletonAnimationBone
castor3d::SkeletonAnimationBone Liste des membres
Liste complète des membres de
castor3d::SkeletonAnimationBone
, y compris les membres hérités :
addChild
(SkeletonAnimationObjectRPtr object)
castor3d::SkeletonAnimationObject
BinaryParser< SkeletonAnimationBone >
castor3d::SkeletonAnimationBone
friend
BinaryWriter< SkeletonAnimationBone >
castor3d::SkeletonAnimationBone
friend
getBone
() const
castor3d::SkeletonAnimationBone
inline
getChildren
() const
castor3d::SkeletonAnimationObject
inline
getInterpolationMode
() const
castor3d::SkeletonAnimationObject
inline
getName
() const override
castor3d::SkeletonAnimationBone
virtual
getNodeTransform
() const noexcept override
castor3d::SkeletonAnimationBone
virtual
getOwner
() const
castor::OwnedBy< SkeletonAnimation >
inline
getParent
() const
castor3d::SkeletonAnimationObject
inline
getType
() const
castor3d::SkeletonAnimationObject
inline
m_boundingBox
castor3d::SkeletonAnimationObject
protected
m_children
castor3d::SkeletonAnimationObject
protected
m_mode
castor3d::SkeletonAnimationObject
protected
m_parent
castor3d::SkeletonAnimationObject
protected
m_type
castor3d::SkeletonAnimationObject
protected
operator=
(SkeletonAnimationBone &&rhs) noexcept=delete
castor3d::SkeletonAnimationBone
operator=
(SkeletonAnimationBone const &rhs)=delete
castor3d::SkeletonAnimationBone
castor3d::SkeletonAnimationObject::operator=
(SkeletonAnimationObject const &rhs)=default
castor3d::SkeletonAnimationObject
protected
castor3d::SkeletonAnimationObject::operator=
(SkeletonAnimationObject &&rhs) noexcept=default
castor3d::SkeletonAnimationObject
protected
OwnedBy
(SkeletonAnimation &owner)
castor::OwnedBy< SkeletonAnimation >
inline
explicit
protected
setBone
(BoneNode &node)
castor3d::SkeletonAnimationBone
inline
SkeletonAnimationBone
(SkeletonAnimationBone &&rhs) noexcept=default
castor3d::SkeletonAnimationBone
SkeletonAnimationBone
(SkeletonAnimationBone const &rhs)=delete
castor3d::SkeletonAnimationBone
SkeletonAnimationBone
(SkeletonAnimation &animation)
castor3d::SkeletonAnimationBone
explicit
SkeletonAnimationObject
(SkeletonAnimationObject const &rhs)=default
castor3d::SkeletonAnimationObject
protected
SkeletonAnimationObject
(SkeletonAnimationObject &&rhs) noexcept=default
castor3d::SkeletonAnimationObject
protected
SkeletonAnimationObject
(SkeletonAnimation &animation, SkeletonNodeType type)
castor3d::SkeletonAnimationObject
protected
~SkeletonAnimationBone
() noexcept override=default
castor3d::SkeletonAnimationBone
~SkeletonAnimationObject
() noexcept=default
castor3d::SkeletonAnimationObject
virtual
Généré par
1.10.0