Castor3D
0.16.0
Multiplatform 3D engine
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Membres de classe
castor3d
AnimationInstance
castor3d::AnimationInstance Liste des membres
Liste complète des membres de
castor3d::AnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
AnimationInstance
(AnimationInstance &&rhs) noexcept
castor3d::AnimationInstance
AnimationInstance
(AnimatedObject &object, Animation const &animation, bool looped=false)
castor3d::AnimationInstance
getAnimation
() const
castor3d::AnimationInstance
inline
getInterpolation
() const
castor3d::AnimationInstance
inline
getOwner
() const
castor::OwnedBy< AnimatedObject >
inline
getScale
() const
castor3d::AnimationInstance
inline
getStartingPoint
() const
castor3d::AnimationInstance
inline
getState
() const
castor3d::AnimationInstance
inline
getStoppingPoint
() const
castor3d::AnimationInstance
inline
isLooped
() const
castor3d::AnimationInstance
inline
m_animation
castor3d::AnimationInstance
protected
m_currentTime
castor3d::AnimationInstance
protected
m_interpolation
castor3d::AnimationInstance
protected
m_looped
castor3d::AnimationInstance
protected
m_scale
castor3d::AnimationInstance
protected
m_startingPoint
castor3d::AnimationInstance
protected
m_state
castor3d::AnimationInstance
protected
m_stoppingPoint
castor3d::AnimationInstance
protected
operator=
(AnimationInstance &&rhs) noexcept=delete
castor3d::AnimationInstance
operator=
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
OwnedBy
(AnimatedObject &owner)
castor::OwnedBy< AnimatedObject >
inline
explicit
protected
pause
()
castor3d::AnimationInstance
play
()
castor3d::AnimationInstance
setInterpolation
(InterpolatorType value)
castor3d::AnimationInstance
inline
setLooped
(bool value)
castor3d::AnimationInstance
inline
setScale
(float value)
castor3d::AnimationInstance
inline
setStartingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
setStoppingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
stop
()
castor3d::AnimationInstance
update
(castor::Milliseconds const &elapsed)
castor3d::AnimationInstance
~AnimationInstance
() noexcept=default
castor3d::AnimationInstance
virtual
Généré par
1.10.0