Castor3D 0.15.0
Multiplatform 3D engine
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#include <OverlayPreparer.hpp>
Fonctions membres publiques | |
C3D_API | OverlayPreparer (OverlayPreparer const &)=delete |
C3D_API OverlayPreparer & | operator= (OverlayPreparer const &)=delete |
C3D_API | OverlayPreparer (OverlayRenderer &renderer, RenderDevice const &device, VkRenderPass renderPass, VkFramebuffer framebuffer) |
C3D_API | OverlayPreparer (OverlayPreparer &&rhs) noexcept |
C3D_API OverlayPreparer & | operator= (OverlayPreparer &&rhs) noexcept |
C3D_API | ~OverlayPreparer () noexcept |
C3D_API OverlaysCounts | registerOverlay (Overlay const &overlay) |
C3D_API void | fillDrawData () |
void | setDrawCounts (uint32_t &value) |
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delete |
C3D_API castor3d::OverlayPreparer::OverlayPreparer | ( | OverlayRenderer & | renderer, |
RenderDevice const & | device, | ||
VkRenderPass | renderPass, | ||
VkFramebuffer | framebuffer | ||
) |
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noexcept |
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noexcept |
C3D_API void castor3d::OverlayPreparer::fillDrawData | ( | ) |
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noexcept |
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delete |
C3D_API OverlaysCounts castor3d::OverlayPreparer::registerOverlay | ( | Overlay const & | overlay | ) |
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inline |