#include <StencilPipeline.hpp>
◆ StencilPipeline()
castor3d::StencilPipeline::StencilPipeline |
( |
crg::FramePass const & |
pass, |
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crg::GraphContext & |
context, |
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crg::RunnableGraph & |
graph, |
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RenderDevice const & |
device, |
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LightPipelineConfig const & |
config, |
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LightRenderPassArray const & |
renderPasses, |
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VkDescriptorSetLayout |
descriptorSetLayout, |
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VkExtent2D const & |
targetExtent |
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) |
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◆ doCreatePipeline()
void castor3d::StencilPipeline::doCreatePipeline |
( |
VkExtent2D const & |
targetExtent | ) |
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protected |
◆ getDescriptorSet()
VkDescriptorSet castor3d::StencilPipeline::getDescriptorSet |
( |
| ) |
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inline |
◆ getPipeline()
VkPipeline castor3d::StencilPipeline::getPipeline |
( |
| ) |
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inline |
◆ getPipelineLayout()
VkPipelineLayout castor3d::StencilPipeline::getPipelineLayout |
( |
| ) |
const |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :