Castor3D 0.15.0
Multiplatform 3D engine
castor3d::Skeleton Liste des membres

Liste complète des membres de castor3d::Skeleton, y compris les membres hérités :

addAnimation(AnimationPtr animation)castor3d::AnimableT< Engine >
AnimableT(Engine &owner)castor3d::AnimableT< Engine >inlineexplicitprotected
AnimableT(AnimableT &&rhs)=defaultcastor3d::AnimableT< Engine >protected
AnimableT(AnimableT const &rhs)=deletecastor3d::AnimableT< Engine >protected
Animation typedefcastor3d::AnimableT< Engine >protected
AnimationPtr typedefcastor3d::AnimableT< Engine >protected
AnimationsMap typedefcastor3d::AnimableT< Engine >protected
BinaryParser< Skeleton >castor3d::Skeletonfriend
BinaryWriter< Skeleton >castor3d::Skeletonfriend
cleanupAnimations()castor3d::AnimableT< Engine >inline
computeContainers(Mesh &mesh)castor3d::Skeleton
createAnimation(castor::String const &name)castor3d::Skeleton
createBone(castor::String name, castor::Matrix4x4f const &inverseTransform)castor3d::Skeleton
createNode(castor::String name)castor3d::Skeleton
doGetAnimation(castor::String const &name)castor3d::AnimableT< Engine >inlineprotected
doGetAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inlineprotected
doRemoveAnimation(castor::String const &name)castor3d::AnimableT< Engine >inlineprotected
findNode(castor::String const &name) constcastor3d::Skeleton
getAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inline
getAnimation(castor::String const &name)castor3d::AnimableT< Engine >inline
getAnimations() constcastor3d::AnimableT< Engine >inline
getBones() constcastor3d::Skeletoninline
getBonesCount() constcastor3d::Skeletoninline
getContainers(Mesh &mesh) constcastor3d::Skeletoninline
getGlobalInverseTransform() constcastor3d::Skeletoninline
getNodes() constcastor3d::Skeletoninline
getNodesCount() constcastor3d::Skeletoninline
getRootNode() constcastor3d::Skeleton
getScene() constcastor3d::Skeletoninline
hasAnimation() constcastor3d::AnimableT< Engine >inline
hasAnimation(castor::String const &name) constcastor3d::AnimableT< Engine >inline
m_animationscastor3d::AnimableT< Engine >protected
operator=(Skeleton &&rhs)=deletecastor3d::Skeleton
operator=(Skeleton const &rhs)=deletecastor3d::Skeleton
AnimableT< Engine >::operator=(AnimableT &&rhs)=deletecastor3d::AnimableT< Engine >protected
AnimableT< Engine >::operator=(AnimableT const &rhs)=deletecastor3d::AnimableT< Engine >protected
removeAnimation(castor::String const &name)castor3d::Skeleton
setGlobalInverseTransform(castor::Matrix4x4f const &transform)castor3d::Skeletoninline
setNodeParent(SkeletonNode &node, SkeletonNode &parent)castor3d::Skeleton
Skeleton(Skeleton &&rhs)=defaultcastor3d::Skeleton
Skeleton(Skeleton const &rhs)=deletecastor3d::Skeleton
Skeleton(castor::String name, Scene &scene)castor3d::Skeleton
~AnimableT()=defaultcastor3d::AnimableT< Engine >virtual
~Skeleton() overridecastor3d::Skeleton