#include <RenderSystem.hpp>
◆ Renderer() [1/4]
castor3d::Renderer::Renderer |
( |
| ) |
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|
default |
◆ Renderer() [2/4]
castor3d::Renderer::Renderer |
( |
Renderer && |
| ) |
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default |
◆ Renderer() [3/4]
castor3d::Renderer::Renderer |
( |
Renderer const & |
| ) |
|
|
delete |
◆ Renderer() [4/4]
C3D_API castor3d::Renderer::Renderer |
( |
Engine & |
engine, |
|
|
AshPluginDescription |
desc, |
|
|
Extensions |
pinstanceExtensions = {} , |
|
|
uint32_t |
gpuIndex = 0u |
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) |
| |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ desc
AshPluginDescription castor3d::Renderer::desc |
◆ gpu
ashes::PhysicalDevice* castor3d::Renderer::gpu {} |
◆ gpus
ashes::PhysicalDevicePtrArray castor3d::Renderer::gpus |
◆ instance
ashes::InstancePtr castor3d::Renderer::instance |
◆ instanceExtensions
La documentation de cette structure a été générée à partir du fichier suivant :