Castor3D 0.15.0
Multiplatform 3D engine
|
#include <OverlayRenderer.hpp>
Attributs publics | |
ashes::DescriptorSetPtr | descriptorSet |
uint32_t | count {} |
OverlayTextBuffer const * | textBuffer {} |
uint32_t castor3d::OverlayRenderer::TextComputePipelineDescriptor::count {} |
ashes::DescriptorSetPtr castor3d::OverlayRenderer::TextComputePipelineDescriptor::descriptorSet |
OverlayTextBuffer const* castor3d::OverlayRenderer::TextComputePipelineDescriptor::textBuffer {} |