Castor3D 0.15.0
Multiplatform 3D engine
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#include <TextureCache.hpp>
Fonctions membres publiques | |
ThreadData (TextureUnitData &pdata, TextureUnit &punit) | |
Attributs publics | |
TextureUnitData * | data |
TextureLayoutUPtr | layout {} |
TextureUnit * | unit {} |
std::atomic_bool | interrupted { false } |
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inline |
TextureUnitData* castor3d::TextureUnitCache::ThreadData::data |
std::atomic_bool castor3d::TextureUnitCache::ThreadData::interrupted { false } |
TextureLayoutUPtr castor3d::TextureUnitCache::ThreadData::layout {} |
TextureUnit* castor3d::TextureUnitCache::ThreadData::unit {} |