#include <PrepassResult.hpp>
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C3D_API | PrepassResult (crg::ResourcesCache &resources, RenderDevice const &device, castor::Size const &size, bool needsVisibility) |
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| GBufferT (GBufferT const &rhs)=delete |
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| GBufferT (GBufferT &&rhs)=default |
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| GBufferT (crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, std::array< TexturePtr, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount=1u, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) |
| Initialise les données liées au g-buffer 2D ou 2D-Array.
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| GBufferT (crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, std::array< TexturePtr, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, VkExtent3D const &size, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) |
| Initialise les données liées au g-buffer 3D.
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GBufferT & | operator= (GBufferT const &rhs)=delete |
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GBufferT & | operator= (GBufferT &&rhs)=default |
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| ~GBufferT () |
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void | create () |
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Texture const & | operator[] (PpTexture texture) const |
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TextureArray::const_iterator | cbegin () const |
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TextureArray::const_iterator | cend () const |
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TextureArray::const_iterator | begin () const |
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TextureArray::iterator | begin () |
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TextureArray::const_iterator | end () const |
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TextureArray::iterator | end () |
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TextureArray::size_type | size () |
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◆ PrepassResult()
C3D_API castor3d::PrepassResult::PrepassResult |
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crg::ResourcesCache & |
resources, |
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RenderDevice const & |
device, |
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castor::Size const & |
size, |
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bool |
needsVisibility |
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) |
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La documentation de cette classe a été générée à partir du fichier suivant :