Castor3D 0.15.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier GlslOverlaySurface.hpp

Classes

struct  castor3d::shader::OverlaySurfaceT< FlagT >
 

Espaces de nommage

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_OverlaysSurfaces(writer, binding, set, isText, hasTex)
 

Documentation des macros

◆ C3D_OverlaysSurfaces

#define C3D_OverlaysSurfaces (   writer,
  binding,
  set,
  isText,
  hasTex 
)
Valeur :
sdw::StorageBuffer c3d_overlaysSurfacesBuffer{ writer\
, "C3D_OverlaysSurfacesBuffer"\
, "c3d_overlaysSurfacesBuffer"\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd430\
, true };\
auto c3d_overlaysSurfaces = c3d_overlaysSurfacesBuffer.declMemberArray< castor3d::shader::OverlaySurface >( "d"\
, true\
, isText\
, hasTex );\
c3d_overlaysSurfacesBuffer.end()
Definition: GlslOverlaySurface.hpp:17