Castor3D
0.15.0
Multiplatform 3D engine
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Membres de classe
castor3d
TextureUnit
castor3d::TextureUnit Liste des membres
Liste complète des membres de
castor3d::TextureUnit
, y compris les membres hérités :
addAnimation
(AnimationPtr animation)
castor3d::AnimableT< Engine >
AnimableT
(Engine &owner)
castor3d::AnimableT< Engine >
inline
explicit
protected
AnimableT
(AnimableT &&rhs)=default
castor3d::AnimableT< Engine >
protected
AnimableT
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
Animation
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtr
typedef
castor3d::AnimableT< Engine >
protected
AnimationsMap
typedef
castor3d::AnimableT< Engine >
protected
cleanup
()
castor3d::TextureUnit
cleanupAnimations
()
castor3d::AnimableT< Engine >
inline
createAnimation
()
castor3d::TextureUnit
doGetAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
doGetAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
protected
doRemoveAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
getAnimation
()
castor3d::TextureUnit
getAnimation
() const
castor3d::TextureUnit
AnimableT< Engine >::getAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
AnimableT< Engine >::getAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
getAnimations
() const
castor3d::AnimableT< Engine >
inline
getConfiguration
() const
castor3d::TextureUnit
inline
getData
() const
castor3d::TextureUnit
inline
getDescriptor
() const
castor3d::TextureUnit
inline
getDevice
() const
castor3d::TextureUnit
inline
getFlags
() const
castor3d::TextureUnit
getId
() const
castor3d::TextureUnit
inline
getRenderTarget
() const
castor3d::TextureUnit
inline
getSampler
() const
castor3d::TextureUnit
inline
getSourceInfo
() const
castor3d::TextureUnit
inline
getTexcoordSet
() const
castor3d::TextureUnit
inline
getTexture
() const
castor3d::TextureUnit
inline
getTransform
() const
castor3d::TextureUnit
inline
getType
() const
castor3d::TextureUnit
hasAnimation
() const
castor3d::TextureUnit
inline
AnimableT< Engine >::hasAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
hasDevice
() const
castor3d::TextureUnit
inline
initialise
(RenderDevice const &device, QueueData const &queueData)
castor3d::TextureUnit
isInitialised
() const
castor3d::TextureUnit
isTextured
() const
castor3d::TextureUnit
inline
isTileAnimated
() const
castor3d::TextureUnit
isTransformAnimated
() const
castor3d::TextureUnit
m_animations
castor3d::AnimableT< Engine >
protected
onChanged
castor3d::TextureUnit
onIdChanged
castor3d::TextureUnit
operator=
(TextureUnit const &)=delete
castor3d::TextureUnit
operator=
(TextureUnit &&rhs)=delete
castor3d::TextureUnit
AnimableT< Engine >::operator=
(AnimableT &&rhs)=delete
castor3d::AnimableT< Engine >
protected
AnimableT< Engine >::operator=
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
removeAnimation
()
castor3d::TextureUnit
setAnimationTransform
(castor::Point3f const &translate, castor::Angle const &rotate, castor::Point3f const &scale)
castor3d::TextureUnit
setConfiguration
(TextureConfiguration value)
castor3d::TextureUnit
setId
(uint32_t value)
castor3d::TextureUnit
inline
setRenderTarget
(RenderTargetRPtr value)
castor3d::TextureUnit
inline
setSampler
(SamplerObs value)
castor3d::TextureUnit
inline
setTexcoordSet
(uint32_t value)
castor3d::TextureUnit
setTexture
(TextureLayoutUPtr texture)
castor3d::TextureUnit
setTransform
(castor::Point3f const &translate, castor::Angle const &rotate, castor::Point3f const &scale)
castor3d::TextureUnit
setTransform
(TextureTransform const &transform)
castor3d::TextureUnit
TextureRenderer
castor3d::TextureUnit
friend
TextureUnit
(TextureUnit const &)=delete
castor3d::TextureUnit
TextureUnit
(TextureUnit &&rhs)
castor3d::TextureUnit
TextureUnit
(Engine &engine, TextureUnitData &data)
castor3d::TextureUnit
explicit
toString
() const
castor3d::TextureUnit
~AnimableT
()=default
castor3d::AnimableT< Engine >
virtual
~TextureUnit
() override
castor3d::TextureUnit
Généré le Vendredi 28 Avril 2023 14:43:13 pour Castor3D par
1.9.6