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C3D_API | PbrReflectionModel (sdw::ShaderWriter &writer, Utils &utils, uint32_t &envMapBinding, uint32_t envMapSet) |
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C3D_API | ReflectionModel (sdw::ShaderWriter &writer, Utils &utils, bool hasIblSupport) |
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virtual C3D_API | ~ReflectionModel ()=default |
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C3D_API sdw::RetVec3 | computeIncident (sdw::Vec3 const &wsPosition, sdw::Vec3 const &wsCamera) const |
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C3D_API void | computeCombined (BlendComponents &components, sdw::Vec3 const &incident, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, MatrixData const &matrices, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &ambient, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected) |
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C3D_API void | computeCombined (BlendComponents &components, sdw::Vec3 const &incident, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &ambient, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected) |
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C3D_API void | computeReflections (BlendComponents &components, Surface const &surface, SceneData const &sceneData, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular) |
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C3D_API sdw::Vec3 | computeRefractions (BlendComponents &components, Surface const &surface, SceneData const &sceneData, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &refraction, sdw::Float const &refractionRatio, sdw::Float const &transmission) |
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C3D_API sdw::RetVec4 | computeScreenSpace (MatrixData const &matrixData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DR32 const &depthMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap) |
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sdw::RetBoolean | traceScreenSpace (sdw::Vec3 csOrigin, sdw::Vec3 csDirection, sdw::Mat4 projectToPixelMatrix, sdw::CombinedImage2DR32 csZBuffer, sdw::Vec2 csZBufferSize, sdw::Float csZThickness, sdw::Boolean csZBufferIsHyperbolic, sdw::Vec3 clipInfo, sdw::Float nearPlaneZ, sdw::Float stride, sdw::Float jitterFraction, sdw::Float maxSteps, sdw::Float maxRayTraceDistance, sdw::Vec2 &hitPixel, sdw::Vec3 &csHitPoint) |
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C3D_API sdw::RetVec3 | doComputeRefrEnvMaps (sdw::Vec3 const &wsIncident, sdw::Vec3 const &wsNormal, sdw::CombinedImageCubeArrayRgba32 const &envMap, sdw::UInt const &envMapIndex, sdw::Float const &refractionRatio, sdw::Vec3 &albedo, sdw::Float const &roughness) |
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sdw::ShaderWriter & | m_writer |
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Utils & | m_utils |
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bool | m_hasIblSupport |
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sdw::Function< sdw::Void, InOutBlendComponents, sdw::InVec3, sdw::InVec3, sdw::InCombinedImage2DRgba32, sdw::InVec2, sdw::InUInt, sdw::InUInt, sdw::InFloat, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3 > | m_computeForward |
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sdw::Function< sdw::Void, InOutBlendComponents, sdw::InVec3, sdw::InUInt, sdw::InUInt, sdw::InFloat, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3, sdw::OutVec3 > | m_computeDeferred |
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sdw::Function< sdw::Boolean, sdw::InVec3, sdw::InVec3, sdw::InMat4, sdw::InCombinedImage2DR32, sdw::InVec2, sdw::InFloat, sdw::InBoolean, sdw::InVec3, sdw::InFloat, sdw::InFloat, sdw::InFloat, sdw::InFloat, sdw::InFloat, sdw::OutVec2, sdw::OutVec3 > | m_traceScreenSpace |
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sdw::Function< sdw::Vec4, sdw::InVec3, sdw::InVec3, sdw::InVec2, sdw::InVec4, sdw::InCombinedImage2DR32, sdw::InCombinedImage2DRgba32, sdw::InCombinedImage2DRgba32 > | m_computeScreenSpace |
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sdw::Function< sdw::Void, sdw::InVec3, sdw::InVec3, sdw::InCombinedImageCubeArrayRgba32, sdw::InUInt, sdw::InVec3, sdw::InFloat, sdw::OutVec3, sdw::OutVec3 > | m_computeReflEnvMaps |
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sdw::Function< sdw::Vec3, sdw::InVec3, sdw::InVec3, sdw::InCombinedImageCubeArrayRgba32, sdw::InUInt, sdw::InVec3, sdw::InFloat > | m_computeSpecularReflEnvMaps |
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sdw::Function< sdw::Vec3, sdw::InVec3, sdw::InVec3, sdw::InCombinedImageCubeArrayRgba32, sdw::InUInt, sdw::InFloat > | m_computeSheenReflEnvMaps |
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sdw::Function< sdw::Vec3, sdw::InVec3, sdw::InVec3, sdw::InCombinedImageCubeArrayRgba32, sdw::InUInt, sdw::InFloat, sdw::InVec3, sdw::InFloat > | m_computeRefrEnvMaps |
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sdw::Function< sdw::Vec3, sdw::InVec3, sdw::InVec3, sdw::InVec3, sdw::InCombinedImage2DRgba32, sdw::InVec2, sdw::InFloat, sdw::InVec3, sdw::InVec3, sdw::InFloat, sdw::InFloat, sdw::InVec3, sdw::InFloat > | m_computeRefrSceneMap |
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