Castor3D 0.14.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::PbrReflectionModel, y compris les membres hérités :
computeCombined(BlendComponents &components, sdw::Vec3 const &incident, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, MatrixData const &matrices, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &ambient, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected) | castor3d::shader::ReflectionModel | |
computeCombined(BlendComponents &components, sdw::Vec3 const &incident, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &ambient, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected) | castor3d::shader::ReflectionModel | |
computeIncident(sdw::Vec3 const &wsPosition, sdw::Vec3 const &wsCamera) const | castor3d::shader::ReflectionModel | |
computeReflections(BlendComponents &components, Surface const &surface, SceneData const &sceneData, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular) | castor3d::shader::ReflectionModel | |
computeRefractions(BlendComponents &components, Surface const &surface, SceneData const &sceneData, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &refraction, sdw::Float const &refractionRatio, sdw::Float const &transmission) | castor3d::shader::ReflectionModel | |
computeScreenSpace(MatrixData const &matrixData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DR32 const &depthMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap) | castor3d::shader::ReflectionModel | |
doComputeRefrEnvMaps(sdw::Vec3 const &wsIncident, sdw::Vec3 const &wsNormal, sdw::CombinedImageCubeArrayRgba32 const &envMap, sdw::UInt const &envMapIndex, sdw::Float const &refractionRatio, sdw::Vec3 &albedo, sdw::Float const &roughness) | castor3d::shader::ReflectionModel | protected |
m_computeDeferred | castor3d::shader::ReflectionModel | protected |
m_computeForward | castor3d::shader::ReflectionModel | protected |
m_computeReflEnvMaps | castor3d::shader::ReflectionModel | protected |
m_computeRefrEnvMaps | castor3d::shader::ReflectionModel | protected |
m_computeRefrSceneMap | castor3d::shader::ReflectionModel | protected |
m_computeScreenSpace | castor3d::shader::ReflectionModel | protected |
m_computeSheenReflEnvMaps | castor3d::shader::ReflectionModel | protected |
m_computeSpecularReflEnvMaps | castor3d::shader::ReflectionModel | protected |
m_hasIblSupport | castor3d::shader::ReflectionModel | protected |
m_traceScreenSpace | castor3d::shader::ReflectionModel | protected |
m_utils | castor3d::shader::ReflectionModel | protected |
m_writer | castor3d::shader::ReflectionModel | protected |
PbrReflectionModel(sdw::ShaderWriter &writer, Utils &utils, uint32_t &envMapBinding, uint32_t envMapSet) | castor3d::shader::PbrReflectionModel | |
ReflectionModel(sdw::ShaderWriter &writer, Utils &utils, bool hasIblSupport) | castor3d::shader::ReflectionModel | |
traceScreenSpace(sdw::Vec3 csOrigin, sdw::Vec3 csDirection, sdw::Mat4 projectToPixelMatrix, sdw::CombinedImage2DR32 csZBuffer, sdw::Vec2 csZBufferSize, sdw::Float csZThickness, sdw::Boolean csZBufferIsHyperbolic, sdw::Vec3 clipInfo, sdw::Float nearPlaneZ, sdw::Float stride, sdw::Float jitterFraction, sdw::Float maxSteps, sdw::Float maxRayTraceDistance, sdw::Vec2 &hitPixel, sdw::Vec3 &csHitPoint) | castor3d::shader::ReflectionModel | |
~ReflectionModel()=default | castor3d::shader::ReflectionModel | virtual |