cleanup(RenderDevice const &device) | castor3d::FontTexture | |
CU_DeclareMap(char32_t, castor::Position, GlyphPosition) | castor3d::FontTexture | |
doCleanup() | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inlineprotected |
doInitialise(RenderDevice const &device, QueueData const &queueData) | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inlineprotected |
doRefresh(bool clean, bool front) | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inlineprotected |
DoubleBufferedResourceT(Engine &parent, ResourcePtrT back, ResourcePtrT front) | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inlineprotected |
FontTexture(Engine &engine, castor::FontResPtr font) | castor3d::FontTexture | |
getFont() const | castor3d::FontTexture | inline |
getFontName() const | castor3d::FontTexture | |
getGlyphPosition(char32_t glyphChar) const | castor3d::FontTexture | |
getResource() const | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inline |
getSampler() const | castor3d::FontTexture | inline |
getTexture() const | castor3d::FontTexture | inline |
initialise(RenderDevice const &device, QueueData const &queueData) | castor3d::FontTexture | |
m_back | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | protected |
m_front | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | protected |
OnChanged typedef | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | |
onChanged | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | |
OnChangedFunction typedef | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | |
ResourcePtrT typedef | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | |
update(bool clean) | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | inline |
~DoubleBufferedResourceT()=default | castor3d::DoubleBufferedResourceT< ResourceT, PointerT > | protectedvirtual |
~FontTexture() override | castor3d::FontTexture | |