#include <RenderedObject.hpp>
◆ fillEntry()
◆ fillEntryOffsets()
C3D_API void castor3d::RenderedObject::fillEntryOffsets |
( |
uint32_t |
nodeId, |
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VkDeviceSize |
vertexOffset, |
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VkDeviceSize |
indexOffset, |
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VkDeviceSize |
meshletOffset |
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) |
| |
◆ isCullable()
bool castor3d::RenderedObject::isCullable |
( |
| ) |
const |
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inline |
◆ isShadowCaster()
bool castor3d::RenderedObject::isShadowCaster |
( |
| ) |
const |
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inline |
◆ isShadowReceiver()
bool castor3d::RenderedObject::isShadowReceiver |
( |
| ) |
const |
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inline |
◆ isVisible()
bool castor3d::RenderedObject::isVisible |
( |
| ) |
const |
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inline |
◆ setCullable()
void castor3d::RenderedObject::setCullable |
( |
bool |
value | ) |
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inline |
◆ setShadowCaster()
void castor3d::RenderedObject::setShadowCaster |
( |
bool |
value | ) |
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inline |
◆ setShadowReceiver()
void castor3d::RenderedObject::setShadowReceiver |
( |
bool |
value | ) |
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inline |
◆ setVisible()
void castor3d::RenderedObject::setVisible |
( |
bool |
value | ) |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :