#include <LayeredLpvGridConfigUbo.hpp>
◆ Configuration
◆ LayeredLpvGridConfigUbo() [1/3]
◆ LayeredLpvGridConfigUbo() [2/3]
◆ LayeredLpvGridConfigUbo() [3/3]
C3D_API castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridConfigUbo |
( |
RenderDevice const & |
device | ) |
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|
explicit |
◆ ~LayeredLpvGridConfigUbo()
C3D_API castor3d::LayeredLpvGridConfigUbo::~LayeredLpvGridConfigUbo |
( |
| ) |
|
◆ cpuUpdate()
C3D_API void castor3d::LayeredLpvGridConfigUbo::cpuUpdate |
( |
std::array< castor::Grid const *, LpvMaxCascadesCount > const & |
grids, |
|
|
float |
indirectAttenuation |
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) |
| |
◆ createPassBinding()
void castor3d::LayeredLpvGridConfigUbo::createPassBinding |
( |
crg::FramePass & |
pass, |
|
|
uint32_t |
dstBinding |
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) |
| const |
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inline |
◆ createSizedBinding()
void castor3d::LayeredLpvGridConfigUbo::createSizedBinding |
( |
ashes::DescriptorSet & |
descriptorSet, |
|
|
VkDescriptorSetLayoutBinding const & |
layoutBinding |
|
) |
| const |
|
inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::LayeredLpvGridConfigUbo::getDescriptorWrite |
( |
uint32_t |
dstBinding, |
|
|
uint32_t |
dstArrayElement = 0u |
|
) |
| const |
|
inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
La documentation de cette classe a été générée à partir du fichier suivant :