#include <ModelDataUbo.hpp>
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| ModelData (sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) |
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C3D_API sdw::Mat4 | getPrvModelMtx (PipelineFlags const &flags, sdw::Mat4 const &curModelMatrix) const |
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C3D_API sdw::Mat3 | getNormalMtx (bool hasSkin, sdw::Mat4 const &curModelMatrix) const |
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C3D_API sdw::Mat3 | getNormalMtx (PipelineFlags const &flags, sdw::Mat4 const &curModelMatrix) const |
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C3D_API sdw::Vec4 | worldToModel (sdw::Vec4 const &pos) const |
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C3D_API sdw::Vec4 | modelToWorld (sdw::Vec4 const &pos) const |
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C3D_API sdw::Vec4 | modelToCurWorld (sdw::Vec4 const &pos) const |
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C3D_API sdw::Vec4 | modelToPrvWorld (sdw::Vec4 const &pos) const |
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C3D_API sdw::Mat4 | getCurModelMtx (PipelineFlags const &flags, sdw::Mat4 const &transform) const |
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C3D_API sdw::Mat4 | getCurModelMtx (SkinningData const &skinning, sdw::UInt const &skinningId, sdw::UVec4 const &boneIds0, sdw::UVec4 const &boneIds1, sdw::Vec4 const &boneWeights0, sdw::Vec4 const &boneWeights1) const |
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sdw::UInt | getMaterialId () const |
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sdw::UInt | isShadowReceiver () const |
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sdw::UInt | getEnvMapIndex () const |
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sdw::Mat4 | getModelMtx () const |
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sdw::Vec3 | getScale () const |
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sdw::UInt | getMeshletCount () const |
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sdw::UInt | getVertexOffset () const |
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sdw::UInt | getIndexOffset () const |
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◆ ModelData()
castor3d::shader::ModelData::ModelData |
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sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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inline |
◆ getCurModelMtx() [1/2]
C3D_API sdw::Mat4 castor3d::shader::ModelData::getCurModelMtx |
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PipelineFlags const & |
flags, |
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sdw::Mat4 const & |
transform |
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) |
| const |
◆ getCurModelMtx() [2/2]
C3D_API sdw::Mat4 castor3d::shader::ModelData::getCurModelMtx |
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SkinningData const & |
skinning, |
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sdw::UInt const & |
skinningId, |
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sdw::UVec4 const & |
boneIds0, |
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sdw::UVec4 const & |
boneIds1, |
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sdw::Vec4 const & |
boneWeights0, |
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sdw::Vec4 const & |
boneWeights1 |
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) |
| const |
◆ getEnvMapIndex()
sdw::UInt castor3d::shader::ModelData::getEnvMapIndex |
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const |
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inline |
◆ getIndexOffset()
sdw::UInt castor3d::shader::ModelData::getIndexOffset |
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const |
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inline |
◆ getMaterialId()
sdw::UInt castor3d::shader::ModelData::getMaterialId |
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const |
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inline |
◆ getMeshletCount()
sdw::UInt castor3d::shader::ModelData::getMeshletCount |
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const |
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inline |
◆ getModelMtx()
sdw::Mat4 castor3d::shader::ModelData::getModelMtx |
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const |
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inline |
◆ getNormalMtx() [1/2]
C3D_API sdw::Mat3 castor3d::shader::ModelData::getNormalMtx |
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bool |
hasSkin, |
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sdw::Mat4 const & |
curModelMatrix |
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) |
| const |
◆ getNormalMtx() [2/2]
C3D_API sdw::Mat3 castor3d::shader::ModelData::getNormalMtx |
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PipelineFlags const & |
flags, |
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sdw::Mat4 const & |
curModelMatrix |
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) |
| const |
◆ getPrvModelMtx()
C3D_API sdw::Mat4 castor3d::shader::ModelData::getPrvModelMtx |
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PipelineFlags const & |
flags, |
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sdw::Mat4 const & |
curModelMatrix |
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) |
| const |
◆ getScale()
sdw::Vec3 castor3d::shader::ModelData::getScale |
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const |
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inline |
◆ getVertexOffset()
sdw::UInt castor3d::shader::ModelData::getVertexOffset |
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const |
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inline |
◆ isShadowReceiver()
sdw::UInt castor3d::shader::ModelData::isShadowReceiver |
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const |
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inline |
◆ modelToCurWorld()
C3D_API sdw::Vec4 castor3d::shader::ModelData::modelToCurWorld |
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sdw::Vec4 const & |
pos | ) |
const |
◆ modelToPrvWorld()
C3D_API sdw::Vec4 castor3d::shader::ModelData::modelToPrvWorld |
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sdw::Vec4 const & |
pos | ) |
const |
◆ modelToWorld()
C3D_API sdw::Vec4 castor3d::shader::ModelData::modelToWorld |
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sdw::Vec4 const & |
pos | ) |
const |
◆ worldToModel()
C3D_API sdw::Vec4 castor3d::shader::ModelData::worldToModel |
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sdw::Vec4 const & |
pos | ) |
const |
La documentation de cette structure a été générée à partir du fichier suivant :