Castor3D 0.14.0
Multiplatform 3D engine
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#include <SkinningUbo.hpp>
Attributs publics | |
std::unique_ptr< sdw::ArrayStorageBufferT< sdw::Mat4 > > | transforms |
std::unique_ptr< sdw::ArrayStorageBufferT< sdw::Mat4 > > castor3d::shader::SkinningData::transforms |