#include <SdwModule.hpp>
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| DerivTex (sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) |
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| DerivTex (sdw::Vec2 const &puv, sdw::Vec2 const &pdPdx, sdw::Vec2 const &pdPdy) |
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C3D_API sdw::Float | computeMip (sdw::Vec2 const &texSize) const |
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auto | uv () const |
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auto | dPdx () const |
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auto | dPdy () const |
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◆ DerivTex() [1/2]
castor3d::shader::DerivTex::DerivTex |
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sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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inline |
◆ DerivTex() [2/2]
castor3d::shader::DerivTex::DerivTex |
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sdw::Vec2 const & |
puv, |
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sdw::Vec2 const & |
pdPdx, |
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sdw::Vec2 const & |
pdPdy |
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) |
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inline |
◆ computeMip()
C3D_API sdw::Float castor3d::shader::DerivTex::computeMip |
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sdw::Vec2 const & |
texSize | ) |
const |
◆ dPdx()
auto castor3d::shader::DerivTex::dPdx |
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const |
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inline |
◆ dPdy()
auto castor3d::shader::DerivTex::dPdy |
( |
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const |
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inline |
◆ uv()
auto castor3d::shader::DerivTex::uv |
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const |
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inline |
La documentation de cette structure a été générée à partir du fichier suivant :