Castor3D 0.14.0
Multiplatform 3D engine
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#include <AnimationModule.hpp>
Attributs publics | |
castor::String | name |
AnimationState | state {} |
bool | looped {} |
float | scale {} |
castor::Milliseconds | startingPoint {} |
castor::Milliseconds | stoppingPoint {} |
InterpolatorType | interpolation { InterpolatorType::eLinear } |
InterpolatorType castor3d::GroupAnimation::interpolation { InterpolatorType::eLinear } |
bool castor3d::GroupAnimation::looped {} |
castor::String castor3d::GroupAnimation::name |
float castor3d::GroupAnimation::scale {} |
castor::Milliseconds castor3d::GroupAnimation::startingPoint {} |
AnimationState castor3d::GroupAnimation::state {} |
castor::Milliseconds castor3d::GroupAnimation::stoppingPoint {} |