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using | castor3d::GroupAnimationMap = std::map< castor::String, GroupAnimation > |
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using | castor3d::Animable = AnimableT< Engine > |
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using | castor3d::Animation = AnimationT< Engine > |
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using | castor3d::OnAnimatedSkeletonChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedSkeleton &) > |
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using | castor3d::OnAnimatedSkeletonChange = castor::SignalT< OnAnimatedSkeletonChangeFunction > |
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using | castor3d::OnAnimatedSkeletonChangeConnection = OnAnimatedSkeletonChange::connection |
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using | castor3d::OnAnimatedMeshChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedMesh &) > |
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using | castor3d::OnAnimatedMeshChange = castor::SignalT< OnAnimatedMeshChangeFunction > |
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using | castor3d::OnAnimatedMeshChangeConnection = OnAnimatedMeshChange::connection |
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using | castor3d::OnAnimatedTextureChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedTexture &) > |
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using | castor3d::OnAnimatedTextureChange = castor::SignalT< OnAnimatedTextureChangeFunction > |
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using | castor3d::OnAnimatedTextureChangeConnection = OnAnimatedTextureChange::connection |
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using | castor3d::OnAnimatedSceneNodeChangeFunction = std::function< void(AnimatedObjectGroup const &, AnimatedSceneNode &) > |
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using | castor3d::OnAnimatedSceneNodeChange = castor::SignalT< OnAnimatedSceneNodeChangeFunction > |
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using | castor3d::OnAnimatedSceneNodeChangeConnection = OnAnimatedSceneNodeChange::connection |
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using | castor3d::AnimatedObjectGroupCacheTraits = PtrCacheTraitsT< AnimatedObjectGroup, castor::String > |
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using | castor3d::AnimatedObjectGroupCache = castor::ResourceCacheT< AnimatedObjectGroup, castor::String, AnimatedObjectGroupCacheTraits > |
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using | castor3d::AnimatedObjectGroupRes = AnimatedObjectGroupCacheTraits::ElementPtrT |
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using | castor3d::AnimatedObjectGroupResPtr = AnimatedObjectGroupCacheTraits::ElementObsT |
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| castor3d::CU_DeclareSmartPtr (SceneNodeAnimation) |
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| castor3d::CU_DeclareSmartPtr (SceneNodeAnimationKeyFrame) |
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| castor3d::CU_DeclareSmartPtr (Animable) |
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| castor3d::CU_DeclareSmartPtr (AnimatedObjectGroup) |
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| castor3d::CU_DeclareSmartPtr (AnimatedMesh) |
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| castor3d::CU_DeclareSmartPtr (AnimatedObject) |
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| castor3d::CU_DeclareSmartPtr (AnimatedSceneNode) |
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| castor3d::CU_DeclareSmartPtr (AnimatedSkeleton) |
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| castor3d::CU_DeclareSmartPtr (AnimatedTexture) |
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| castor3d::CU_DeclareSmartPtr (Animation) |
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| castor3d::CU_DeclareSmartPtr (AnimationInstance) |
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| castor3d::CU_DeclareMap (castor::String, AnimatedObjectGroupSPtr, AnimatedObjectGroupPtrStr) |
| AnimatedObjectGroup pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimatedObjectSPtr, AnimatedObjectPtrStr) |
| AnimatedObject pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimationInstanceUPtr, AnimationInstancePtrStr) |
| Animation pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareMap (castor::String, AnimationSPtr, AnimationPtrStr) |
| Animation pointer map, sorted by name. Plus de détails...
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| castor3d::CU_DeclareCUSmartPtr (castor3d, AnimatedObjectGroupCache, C3D_API) |
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