#include <LpvLightConfigUbo.hpp>
◆ Configuration
◆ LpvLightConfigUbo() [1/3]
◆ LpvLightConfigUbo() [2/3]
◆ LpvLightConfigUbo() [3/3]
◆ ~LpvLightConfigUbo()
C3D_API castor3d::LpvLightConfigUbo::~LpvLightConfigUbo |
( |
| ) |
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◆ cpuUpdate() [1/2]
C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate |
( |
DirectionalLight const & |
light, |
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uint32_t |
cascadeIndex, |
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float |
lpvCellSize |
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) |
| |
◆ cpuUpdate() [2/2]
C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate |
( |
Light const & |
light, |
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float |
lpvCellSize, |
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uint32_t |
faceIndex |
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) |
| |
◆ createPassBinding()
void castor3d::LpvLightConfigUbo::createPassBinding |
( |
crg::FramePass & |
pass, |
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uint32_t |
binding |
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) |
| const |
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inline |
◆ createSizedBinding()
void castor3d::LpvLightConfigUbo::createSizedBinding |
( |
ashes::DescriptorSet & |
descriptorSet, |
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VkDescriptorSetLayoutBinding const & |
layoutBinding |
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) |
| const |
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inline |
◆ getUbo() [1/2]
◆ getUbo() [2/2]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ LpvLightConfig
C3D_API const std::string castor3d::LpvLightConfigUbo::LpvLightConfig |
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static |
◆ LpvLightData
C3D_API const std::string castor3d::LpvLightConfigUbo::LpvLightData |
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static |
La documentation de cette classe a été générée à partir du fichier suivant :