#include <IndirectLightingPass.hpp>
◆ Config() [1/2]
castor3d::IndirectLightingPass::Config::Config |
( |
SceneFlags const & |
sceneFlags | ) |
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explicit |
◆ Config() [2/2]
castor3d::IndirectLightingPass::Config::Config |
( |
uint32_t |
index | ) |
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explicit |
◆ index
uint32_t castor3d::IndirectLightingPass::Config::index {} |
◆ llpv
bool castor3d::IndirectLightingPass::Config::llpv {} |
◆ lpv
bool castor3d::IndirectLightingPass::Config::lpv {} |
◆ sceneFlags
SceneFlags castor3d::IndirectLightingPass::Config::sceneFlags {} |
◆ voxels
bool castor3d::IndirectLightingPass::Config::voxels {} |
La documentation de cette structure a été générée à partir du fichier suivant :