Castor3D 0.13.0
Multiplatform 3D engine
Fonctions membres publiques | Fonctions membres protégées | Liste de tous les membres
Référence de la classe castor3d::PipelineVisitor

#include <PipelineVisitor.hpp>

Graphe d'héritage de castor3d::PipelineVisitor:
Inheritance graph
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Graphe de collaboration de castor3d::PipelineVisitor:
Collaboration graph
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Fonctions membres publiques

virtual C3D_API void visit (ShaderModule const &shader)=0
 
virtual C3D_API void visit (DebugConfig const &config)=0
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
virtual C3D_API void visit (castor::String const &name, bool &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, double &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, PassFlags &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 
void visit (ShaderModule const &value) override
 
void visit (DebugConfig const &value) override
 
void visit (castor::String const &name, bool &value, bool *control) override
 
void visit (castor::String const &name, int16_t &value, bool *control) override
 
void visit (castor::String const &name, uint16_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &value, bool *control) override
 
void visit (castor::String const &name, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, int64_t &value, bool *control) override
 
void visit (castor::String const &name, uint64_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control) override
 
void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control) override
 
void visit (castor::String const &name, float &value, bool *control) override
 
void visit (castor::String const &name, double &value, bool *control) override
 
void visit (castor::String const &name, BlendMode &value, bool *control) override
 
void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control) override
 
void visit (castor::String const &name, PassFlags &value, bool *control) override
 
void visit (castor::String const &name, VkCompareOp &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) override
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitorBase
virtual C3D_API ~PipelineVisitorBase ()=default
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 

Fonctions membres protégées

 PipelineVisitor (Config config)
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitorBase
 PipelineVisitorBase (Config config)
 
virtual C3D_API bool doFilter (crg::ImageViewId const &viewId) const =0
 

Membres hérités additionnels

- Attributs publics hérités de castor3d::PipelineVisitorBase
Config const config
 

Documentation des constructeurs et destructeur

◆ PipelineVisitor()

castor3d::PipelineVisitor::PipelineVisitor ( Config  config)
inlineexplicitprotected

Documentation des fonctions membres

◆ visit() [1/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
BlendMode value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [2/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
BlendMode value,
bool *  control = nullptr 
)
virtual

◆ visit() [3/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
bool &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [4/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
bool &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [5/106]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [6/106]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [7/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [8/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [9/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [10/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [11/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [12/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [13/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [14/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [15/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [16/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [17/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [18/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [19/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [20/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [21/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [22/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [23/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [24/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [25/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [26/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [27/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [28/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [29/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [30/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [31/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [32/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< float > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [33/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [34/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [35/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [36/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [37/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [38/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [39/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [40/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [41/106]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
crg::ImageViewId const &  viewId,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

name Images intermédiaires.

◆ visit() [42/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
double &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [43/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
double &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [44/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
float &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [45/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
float &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [46/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int16_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [47/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int16_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [48/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
inlineoverridevirtual

◆ visit() [49/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
virtual

◆ visit() [50/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [51/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [52/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int64_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [53/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int64_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [54/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [55/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control = nullptr 
)
virtual

◆ visit() [56/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
PassFlags value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [57/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
PassFlags value,
bool *  control = nullptr 
)
virtual

◆ visit() [58/106]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
Texture const &  texture,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

◆ visit() [59/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [60/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [61/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
inlineoverridevirtual

◆ visit() [62/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
virtual

◆ visit() [63/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [64/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [65/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [66/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [67/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [68/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [69/106]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [70/106]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [71/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [72/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [73/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [74/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [75/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [76/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [77/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [78/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [79/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [80/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [81/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [82/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [83/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [84/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [85/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [86/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [87/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [88/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [89/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [90/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [91/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [92/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [93/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [94/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [95/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [96/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [97/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [98/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [99/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [100/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [101/106]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

◆ visit() [102/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

◆ visit() [103/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( DebugConfig const &  config)
virtual

◆ visit() [104/106]

void castor3d::PipelineVisitor::visit ( DebugConfig const &  value)
inlineoverridevirtual

◆ visit() [105/106]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( ShaderModule const &  shader)
virtual

◆ visit() [106/106]

void castor3d::PipelineVisitor::visit ( ShaderModule const &  value)
inlineoverridevirtual

La documentation de cette classe a été générée à partir du fichier suivant :