Castor3D 0.13.0
Multiplatform 3D engine
Fonctions membres protégées | Liste de tous les membres
Référence de la classe castor3d::ToneMappingVisitorabstract

#include <ToneMappingVisitor.hpp>

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Fonctions membres publiques

virtual void visit (castor::String const &name, VkShaderStageFlags shaders, HdrConfig &value)=0
 
void visit (ShaderModule const &value) override
 
void visit (DebugConfig const &value) override
 
void visit (castor::String const &name, bool &value, bool *control) override
 
void visit (castor::String const &name, int16_t &value, bool *control) override
 
void visit (castor::String const &name, uint16_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &value, bool *control) override
 
void visit (castor::String const &name, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, int64_t &value, bool *control) override
 
void visit (castor::String const &name, uint64_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control) override
 
void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control) override
 
void visit (castor::String const &name, float &value, bool *control) override
 
void visit (castor::String const &name, double &value, bool *control) override
 
void visit (castor::String const &name, BlendMode &value, bool *control) override
 
void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control) override
 
void visit (castor::String const &name, PassFlags &value, bool *control) override
 
void visit (castor::String const &name, VkCompareOp &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) override
 
virtual C3D_API void visit (ShaderModule const &shader)=0
 
virtual C3D_API void visit (DebugConfig const &config)=0
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
virtual C3D_API void visit (castor::String const &name, bool &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, double &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, PassFlags &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitor
virtual C3D_API void visit (ShaderModule const &shader)=0
 
virtual C3D_API void visit (DebugConfig const &config)=0
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
virtual C3D_API void visit (castor::String const &name, bool &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, bool *control)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, double &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, PassFlags &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitorBase
virtual C3D_API ~PipelineVisitorBase ()=default
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 

Fonctions membres protégées

 ToneMappingVisitor ()
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitor
 PipelineVisitor (Config config)
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitorBase
 PipelineVisitorBase (Config config)
 
virtual C3D_API bool doFilter (crg::ImageViewId const &viewId) const =0
 

Membres hérités additionnels

- Attributs publics hérités de castor3d::PipelineVisitorBase
Config const config
 

Documentation des constructeurs et destructeur

◆ ToneMappingVisitor()

castor3d::ToneMappingVisitor::ToneMappingVisitor ( )
inlineprotected

Documentation des fonctions membres

◆ visit() [1/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
BlendMode value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [2/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
BlendMode value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [3/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
bool &  value,
bool *  control 
)
inlineoverridevirtual

name Configuration globale de l'effet.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [4/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
bool &  value,
bool *  control = nullptr 
)
virtual

name Configuration globale du pipeline.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [5/107]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [6/107]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [7/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [8/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [9/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [10/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [11/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [12/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [13/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [14/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [15/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [16/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [17/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [18/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [19/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [20/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [21/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [22/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [23/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [24/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [25/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [26/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [27/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [28/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [29/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [30/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [31/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [32/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< float > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [33/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [34/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [35/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [36/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [37/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [38/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [39/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [40/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [41/107]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
crg::ImageViewId const &  viewId,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

name Images intermédiaires.

◆ visit() [42/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
double &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [43/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
double &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [44/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
float &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [45/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
float &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [46/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int16_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [47/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int16_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [48/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [49/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [50/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [51/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [52/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int64_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [53/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int64_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [54/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [55/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [56/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
PassFlags value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [57/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
PassFlags value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [58/107]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
Texture const &  texture,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

◆ visit() [59/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [60/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [61/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [62/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
bool *  control 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [63/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [64/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [65/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [66/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [67/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [68/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [69/107]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [70/107]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [71/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [72/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [73/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [74/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [75/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [76/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [77/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [78/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [79/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [80/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [81/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [82/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [83/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [84/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [85/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [86/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [87/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [88/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [89/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [90/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [91/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [92/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [93/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [94/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [95/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [96/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [97/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control 
)
inlineoverridevirtual

name Configuration d'UBO.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [98/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control = nullptr 
)
virtual

name Configuration de shader buffer.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [99/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [100/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [101/107]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [102/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [103/107]

virtual void castor3d::ToneMappingVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
HdrConfig value 
)
pure virtual

name Configuration d'UBO.

◆ visit() [104/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( DebugConfig const &  config)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [105/107]

void castor3d::PipelineVisitor::visit ( DebugConfig const &  value)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [106/107]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( ShaderModule const &  shader)
virtual

name Source de shader.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [107/107]

void castor3d::PipelineVisitor::visit ( ShaderModule const &  value)
inlineoverridevirtual

name Source de shader.

Réimplémentée à partir de castor3d::PipelineVisitor.


La documentation de cette classe a été générée à partir du fichier suivant :