Castor3D 0.13.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier SceneUbo.hpp

Classes

struct  castor3d::shader::SceneData
 
class  castor3d::SceneUbo
 

Espaces de nommage

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_Scene(writer, binding, set)
 

Documentation des macros

◆ C3D_Scene

#define C3D_Scene (   writer,
  binding,
  set 
)
Valeur :
sdw::Ubo scene{ writer\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd140\
, true };\
auto c3d_sceneData = scene.declMember< castor3d::shader::SceneData >( castor3d::SceneUbo::SceneData );\
scene.end()
Definition: SceneUbo.hpp:21
static C3D_API castor::String const SceneData
Definition: SceneUbo.hpp:156
static C3D_API castor::String const BufferScene
Definition: SceneUbo.hpp:155